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Rust TrackerRTRC · Radar control
ATIS RTRC INFO E SRV11,790online PAX78,914playing OCC3,567with players WIPED 3H245
MODModded traffic
Callsign

RFL14590

RFL Test Server

Offline 194.50.234.143:28015 checked 15d ago

monthly wipes moddedoxidepve
Clearance · join
Players now 1/ 50 2% full
7-day average0peak –
Rank#14,590top 68%
Last wipe15d agomonthly schedule
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep3 Oct6 Oct14 Oct17 Oct20 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.

The force wipe · high confidence

usual gap14 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 12d 0hTue 10 Nov, 22:53 UTC
  3. 26d 0hTue 24 Nov, 22:53 UTC
  4. 34d 20hThu 3 Dec, 19:00 UTCFW
  5. 40d 0hTue 8 Dec, 22:53 UTC

The first 48 hours of its last wipes

Tue 13 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 22:53 UTC15d ago 1 – running 0
Tue 29 Sep, 22:50 UTC29d ago 2 halved by day 1 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show RFL Test Server?

On Rust Tracker, RFL Test Server sits in these lists: PvE servers, tracked live and Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How should you read the tags on RFL Test Server?

The game's server browser reads these tags from RFL Test Server: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on RFL Test Server when wipe day lands?

Recent wipes averaged a peak of 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

On what schedule does RFL Test Server wipe?

RFL Test Server runs on a every other Tuesday at 22:53 UTC wipe rhythm. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 15 days 23 hours. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on RFL Test Server, and is it online?

Offline now, RFL Test Server was last seen 15 days 23 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 29 September 2026.

Which Rust build is RFL Test Server running?

Confirmed for RFL Test Server: Rust network protocol 2634 and build 167781, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is RFL Test Server hosted in?

No region is published by RFL Test Server. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 194.50.234.143:28015.

Population

What is the player count on RFL Test Server?

Offline now for RFL Test Server, last seen 15 days 23 hours ago.

Where does RFL Test Server sit in the server rankings?

Seven-day player hours put RFL Test Server at #14,590, within the top 68% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on RFL Test Server?

Nothing in RFL Test Server's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is loaded on RFL Test Server?

A procedural map of size 4,500 runs on RFL Test Server, generated by the game from seed 9889632. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

Which steps join RFL Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 194.50.234.143:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://shop.rflservers.com/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots on this server.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Follows Facepunch's force wipe: one wipe per month.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.