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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,748online PAX63,000playing OCC3,404with players WIPED 3H200
MODModded traffic
Callsign

RFL1727=

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting

Online 194.50.234.140:28015 checked 9m ago

monthly wipes moddedoxidepve
Clearance · join
Players now 2/ 50 4% full
7-day average3peak 12
Rank#1,727top 8%
Last wipe27d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe · high confidence

wipe-day peak20players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 20, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:43 UTC FW27d ago 20 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RLC015groups of 30+ · monthly · 54 on average [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
    Players 11/300
  2. 02MOD
    Callsign RST013NA · groups of 8+ · monthly · 50 on average [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
    Players 20/200
  3. 03MOD
    Callsign RST014NA · groups of 8+ · monthly · 38 on average [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
    Players 8/200
  4. 04MOD
    Callsign PVE015EA · groups of 8+ · monthly · 35 on average [坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱
    Players 41/100
  5. 05MOD
    Callsign ZMB017NA · groups of 14+ · monthly · 34 on average Zombie Land PVE Monthly | Raids | Skills | Custom Maps
    Players 12/100
  6. 06MOD
    Callsign HXE014NA · no group limit · 1x · monthly · 34 on average Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet
    Players 56/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting. These filters surface it on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is listed under?

Listed for the server browser to read, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^p (PvE): PvE: the world threatens you, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting when wipe day lands?

At their busiest, recent wipes averaged 20 players. 45 hours after the latest wipe, the crowd peaked.

On what schedule does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting wipe?

One wipe a month for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 27 days 17 hours. Tags list a monthly wipe schedule.

Server Details

What is the uptime on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting, and is it online?

RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is up and online at this moment. The uptime it reports puts the last restart about 2 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Rust network protocol 2635 and build 168909 on Windows is what RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

Server fps held an average of 30 across the last 48 hours, never below 21. Maximum entities carried: 236,540, from buildings and deployables to everything else. Peak memory use: 4,949 MB. A climbing entity count and low fps are what register as lag for players.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit?

Nothing on region from RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 194.50.234.140:28015.

Population

How many players are on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting right now?

Tracking RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting: 2 of 50 slots filled. Seven-day average 3 players; peak 12. Busiest window in 48 hours: 20:00 UTC, 6 players on average.

Where does RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting sit in the server rankings?

On player hours over seven days, RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting ranks #1,727, inside the top 8% of all ranked servers.

Settings

Which settings and rules are confirmed on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The name of RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting carries no gather rate. The game's default applies: groups can have up to 8 players. pve is the game mode, other players cannot be fought. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is confirmed for RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

The map on RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting is procedural, size 4,500, seed 124032105, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

Which steps join RFL 2.0 | Pure PvE [MOD] - NO Killing,Raiding or Looting?

To connect: start Rust, press F1, enter client.connect 194.50.234.140:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://shop.rflservers.com/.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Gameplay

^p
PvE PvE: the world threatens you, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.