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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,830online PAX89,192playing OCC3,733with players WIPED 3H415
COMCommunity traffic
Callsign

DVB14600

Server_210_DevBlog

Offline 194.48.218.124:28015 checked 14d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#14,600top 68%
Last wipe14d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:05 UTC14d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 764/800
  4. 04COM
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  5. 05COM
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    Players 861/900
  6. 06COM
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    Players 690/725
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Server_210_DevBlog appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Server_210_DevBlog. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all.

What do the tags mean that Server_210_DevBlog is listed under?

Listed for the server browser to read, Server_210_DevBlog publishes these tags: mp10 (Max players): 10 slots on this server; v2153 (Protocol): To join, your game must match protocol 2153; h29248c67 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag; stok (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Server_210_DevBlog on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked.

When does Server_210_DevBlog wipe?

Server_210_DevBlog's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 14 days 6 hours.

Server Details

How reliable is Server_210_DevBlog, and is it online now?

Tracking shows Server_210_DevBlog offline as of now, last seen 14 days 5 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 14 October 2026.

Which Rust build is Server_210_DevBlog running?

Rust network protocol 2153 is the build on Server_210_DevBlog; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What location is Server_210_DevBlog hosted in?

Nothing on region from Server_210_DevBlog; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 194.48.218.124:28015.

Player Count

What is the player count on Server_210_DevBlog?

Last seen 14 days 5 hours ago; Server_210_DevBlog is offline at present.

Where does Server_210_DevBlog sit in the server rankings?

Top 68% of all ranked servers, and #14,600 on seven-day player hours: Server_210_DevBlog.

Map and Rules

Which settings and rules are confirmed on Server_210_DevBlog?

The name of Server_210_DevBlog carries no gather rate. No group limit appears. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Listed under Community in the server browser, it is a community server. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Server_210_DevBlog?

Generated by the game: the procedural map on Server_210_DevBlog.

Connect

Which steps join Server_210_DevBlog?

To connect: start Rust, press F1, enter client.connect 194.48.218.124:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,v2153,h29248c67,stok

Game

mp10
Max players 10 slots on this server.
v2153
Protocol To join, your game must match protocol 2153.

Other

h29248c67
Custom tag The owner or a plugin set it; it is not a standard Rust tag.
stok
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.