NMS016
nameserver
Offline 194.44.132.173:28015 checked 46d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 411/400
-
02COMPlayers 336/350
-
03COMPlayers 35/250
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04COMPlayers 34/250
-
05COMPlayers 44/100
-
06COMPlayers 140/200
Quick answers
From the figures on this page.
Tags
Where does nameserver appear in Rust Tracker lists and filters?
These Rust Tracker lists carry nameserver: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on nameserver?
These tags are published by nameserver for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): Capacity: 1 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
Which wipe times are confirmed for nameserver?
The record holds too few of nameserver's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 46 days 3 hours since this world was made.
Server Details
How reliable is nameserver, and is it online now?
Offline now, nameserver was last seen 46 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 13 September 2026.
Which Rust version is confirmed on nameserver?
Confirmed for nameserver: Rust network protocol 2633 and build 163794, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is nameserver hosted in?
Nothing on region from nameserver; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 194.44.132.173:28015.
Population
What is the player count on nameserver?
Offline: nameserver, last seen 46 days 1 hours ago.
Map and Rules
Which settings and rules are confirmed on nameserver?
Nothing in nameserver's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is confirmed for nameserver?
A procedural map runs on nameserver, generated by the game.
Connect
How do you get onto nameserver?
Open the console in Rust with F1 after starting the game, then type client.connect 194.44.132.173:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.