CHL4077=
RUST Chill...
Online 194.32.140.180:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Wednesday 28 October, 04:01 UTC, in 11h.
Its biweekly schedule tag · low confidence
Coming wipes
- 11hWed 28 Oct, 04:01 UTC
- 9d 2hThu 5 Nov, 19:00 UTCFW
- 14d 11hWed 11 Nov, 04:01 UTC
- 28d 11hWed 25 Nov, 04:01 UTC
- 37d 2hThu 3 Dec, 19:00 UTCFW
- 42d 11hWed 9 Dec, 04:01 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 04:01 UTC13d ago | 5 | – | running | 0 |
| Thu 1 Oct, 18:10 UTC FW25d ago | 6 | halved by day 5 | 12.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 205/2000
-
02MODPlayers 316/2000
-
03MODPlayers 81/200
-
04MODPlayers 56/200
-
05MODPlayers 27/250
-
06MODPlayers 97/100
Quick answers
From the figures on this page.
Filters
Where does RUST Chill... appear in Rust Tracker lists and filters?
These Rust Tracker lists carry RUST Chill...: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the tags mean that RUST Chill... is listed under?
Listed for the server browser to read, RUST Chill... publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptsw (Networking): Layer 'sw' carries the network; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on RUST Chill... on wipe day?
The average peak across recent wipes: 6 players. The peak on the latest wipe came 34 hours after it. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. By day 5 the crowd dropped below half where it did not hold.
On what schedule does RUST Chill... wipe?
The prediction for RUST Chill... follows its tag, as too few wipes are on record to confirm the schedule. Wednesday 28 October at 04:01 UTC is when the next wipe falls due. Its world went live 13 days 7 hours. Its tags carry an every-two-weeks wipe schedule.
Server Details
Is RUST Chill... up, and how does its uptime hold?
Right now RUST Chill... is online. About 11 hours ago it restarted last, based on reported uptime. 168 of 168 hours up over the last 7 full days: 100% uptime. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on RUST Chill...?
Rust network protocol 2635 and build 168909 on Windows is what RUST Chill... runs. Steam updates it for you; your game must share the protocol to join.
How smoothly does RUST Chill... run?
Server fps held an average of 135 across the last 48 hours, never below 116. Maximum entities carried: 96,781, from buildings and deployables to everything else. Peak memory use: 2,784 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is RUST Chill... hosted in?
No region is published by RUST Chill.... The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 194.32.140.180:28015.
Player Count
How many players are on RUST Chill... right now?
Tracking RUST Chill...: 1 of 30 slots filled. Over seven days: average 0, peak 3 players. Peak traffic in the last 48 hours came at 18:00 UTC, averaging 2 players.
Where does RUST Chill... sit in the server rankings?
On player hours over seven days, RUST Chill... ranks #4,077, inside the top 18% of all ranked servers.
Settings
Which settings and rules are confirmed on RUST Chill...?
The name of RUST Chill... carries no gather rate. The game's default applies: groups can have up to 8 players. It runs pve, fighting between players is off. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on RUST Chill...?
Generated by the game from seed 960395436, the procedural map on RUST Chill... measures 4,000. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto RUST Chill...?
To connect: start Rust, press F1, enter client.connect 194.32.140.180:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp30,ptsw,$r?,v2635,^b,^p,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp30
ts8
v2635
cs168909
ptsw
$r?
Wipe schedule
^b
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.