RCL13209
Recoil
Offline 193.34.62.58:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 237/275
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02COMPlayers 157/200
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03COMPlayers 27/250
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04COMPlayers 14/250
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05COMPlayers 31/100
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06COMPlayers 43/200
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Recoil?
On Rust Tracker, Recoil sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Recoil?
Listed for the server browser to read, Recoil publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for Recoil?
Recoil's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 55 days 6 hours.
Location and Status
What is the uptime on Recoil, and is it online?
Tracking shows Recoil offline as of now, last seen 35 days 14 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. Rust Tracker logged it first on 13 September 2026.
What Rust version is Recoil on?
Rust network protocol 2633 and build 162929 is the build on Recoil; the platform is Windows. The same protocol is required to join, and Steam updates it for you.
What location is Recoil hosted in?
No region is published by Recoil. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 193.34.62.58:28015.
Population
Is Recoil busy?
Offline: Recoil, last seen 35 days 14 hours ago.
How does Recoil compare in the rankings?
Top 59% of all ranked servers, and #13,209 on seven-day player hours: Recoil.
Settings
Which settings and rules are confirmed on Recoil?
Nothing in Recoil's name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.
Which map is confirmed for Recoil?
Procedural map on Recoil, made by the game.
Connect
What is the way to join Recoil?
To connect: start Rust, press F1, enter client.connect 193.34.62.58:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs162929,ts8
Game
gmrust
mp2
ts8
v2633
cs162929
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.