NNN15326=
NNN-DEV-01
Online 193.233.254.96:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 575/625
-
02COMPlayers 411/450
-
03COMPlayers 93/250
-
04COMPlayers 87/250
-
05COMPlayers 56/100
-
06COMPlayers 208/225
Quick answers
From the figures on this page.
Tags
Where does NNN-DEV-01 appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include NNN-DEV-01. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does NNN-DEV-01 carry, and what do they mean?
The game's server browser reads these tags from NNN-DEV-01: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Slots: 20; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on NNN-DEV-01 when wipe day lands?
The average peak across recent wipes: 1 players. The peak on the latest wipe came 1 hours after it.
When does NNN-DEV-01 wipe?
Too few wipes on record for NNN-DEV-01 to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 27 days 8 hours.
Location and Status
How reliable is NNN-DEV-01, and is it online now?
NNN-DEV-01 is up and online at this moment. The uptime it reports puts the last restart about 3 days 5 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 13 September 2026.
Which Rust version is confirmed on NNN-DEV-01?
Rust network protocol 2634 and build 166494 is the build on NNN-DEV-01; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
What is performance like on NNN-DEV-01?
Average server fps over the last 48 hours: 173, with a low of 110. Buildings, deployables and the rest of the world took it to a maximum of 19,678 entities. Peak memory use: 1,323 MB. Players feel lag when fps drops and the entity count climbs.
What location is NNN-DEV-01 hosted in?
Nothing on region from NNN-DEV-01; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 193.233.254.96:28115.
Population
How many players are on NNN-DEV-01 right now?
NNN-DEV-01 is at 0 players, capacity 20. The last seven days put it at 0 players on average.
What rank does NNN-DEV-01 carry among Rust servers?
Top 69% of all ranked servers, and #15,326 on seven-day player hours: NNN-DEV-01.
Map and Rules
Which settings and rules are confirmed on NNN-DEV-01?
Nothing in NNN-DEV-01's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
What map is NNN-DEV-01 on?
A procedural map of size 2,000 runs on NNN-DEV-01, generated by the game from seed 197777. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join NNN-DEV-01?
Open the console in Rust with F1 after starting the game, then type client.connect 193.233.254.96:28115. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp20
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.