TPC15276=
TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC13d ago | 3 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 186/250
-
02COMPlayers 244/300
-
03COMPlayers 669/800
-
04COMPlayers 34/100
-
05COMPlayers 753/900
-
06COMPlayers 626/725
Quick answers
From the figures on this page.
Tags
Where does TypicalRustGameplay appear in Rust Tracker lists and filters?
These Rust Tracker lists carry TypicalRustGameplay: EU Rust servers, tracked live and Community servers, no tags. On the server list, these filters bring it up: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does TypicalRustGameplay carry, and what do they mean?
Listed for the server browser to read, TypicalRustGameplay publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): Capacity: 20 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; EU (Europe): Server browser: listed under Europe. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
What should you expect on TypicalRustGameplay when wipe day lands?
The average peak across recent wipes: 3 players. The peak on the latest wipe came 24 hours after it.
Which wipe times are confirmed for TypicalRustGameplay?
Too few wipes on record for TypicalRustGameplay to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 13 days 1 hours since this world was made.
Server Details
What is the uptime on TypicalRustGameplay, and is it online?
Tracking shows TypicalRustGameplay online as of now. The uptime it reports puts the last restart about 11 days 4 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 16 October 2026.
What Rust version is TypicalRustGameplay on?
Rust network protocol 2634 and build 167781 is the build on TypicalRustGameplay; the platform is Linux. To join, your game must be on the same protocol; Steam handles the update.
Is TypicalRustGameplay holding performance?
Server fps held an average of 49 across the last 48 hours, never below 41. Peak entity count: 65,425, covering buildings, deployables and all else in the world. Memory peaked at 3,471 MB. Lag, as players experience it, comes from low fps and a rising entity count.
What location is TypicalRustGameplay hosted in?
Listed in Europe under EU: that is TypicalRustGameplay by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 193.135.10.247:15050.
Population
Is TypicalRustGameplay busy?
TypicalRustGameplay is at 0 players, capacity 20. Seven-day average for this server: 0 players.
How does TypicalRustGameplay compare in the rankings?
Top 69% of all ranked servers and #2,529 in Europe: TypicalRustGameplay ranks #15,276 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on TypicalRustGameplay?
Nothing in TypicalRustGameplay's name states a gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is confirmed for TypicalRustGameplay?
Generated by the game from seed 17475, the procedural map on TypicalRustGameplay measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.
Connect
How do you get onto TypicalRustGameplay?
Open the console in Rust with F1 after starting the game, then type client.connect 193.135.10.247:15050. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8
Game
gmrust
mp20
ts8
v2634
cs167781
ptrak
$r?
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.