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Rust TrackerRTRC · Radar control
ATIS RTRC INFO J SRV11,693online PAX37,293playing OCC2,927with players WIPED 3H93
MODModded traffic
Callsign

ZMB14330=

zombie land 2x no offline

Online 192.99.75.110:24386 checked 14m ago

2x moddedoxide
Clearance · join
Players now 0/ 20 0% full
7-day average0peak 1
Rank#14,330top 64%
Last wipe27d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

010020030040003:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 16:24 UTC27d ago 3 – running 0
Wed 30 Sep, 18:38 UTC28d ago 3 – 0.9 days 2
Tue 29 Sep, 22:40 UTC29d ago 3 – 0.8 days 1
Tue 29 Sep, 06:13 UTC29d ago 2 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 16+ · 2x · monthly · 803 on average Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
    Players 282/350
  2. 02MOD
    Callsign VTL015EU · groups of 16+ · 2x · monthly · 598 on average Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
    Players 133/150
  3. 03MOD
    Callsign ATL015NA · groups of 16+ · 2x · monthly · 369 on average Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
    Players 137/200
  4. 04MOD
    Callsign RNG017EU · groups of 50+ · 2x · monthly · 349 on average EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
    Players 49/150
  5. 05MOD
    Callsign MGC010EU · groups of 150+ · 2x · weekly · 328 on average Magic Rust #18 — Vanilla 2x | Baйп 28.10
    Players 368/430
  6. 06MOD
    Callsign MRG002EU · groups of 300+ · 2x · weekly · 313 on average MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10
    Players 41/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does zombie land 2x no offline appear in Rust Tracker lists and filters?

On Rust Tracker, zombie land 2x no offline sits in these lists: 2x Rust servers, tracked live, Modded servers, tracked live and Zombie servers, on radar. It comes up under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on zombie land 2x no offline?

The game's server browser reads these tags from zombie land 2x no offline: gmrust (Game mode): Standard survival mode for Rust; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on zombie land 2x no offline on wipe day?

The average peak across recent wipes: 3 players. 1 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for zombie land 2x no offline?

No next wipe to predict for zombie land 2x no offline, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 27 days 6 hours since this world was made.

Location and Status

How reliable is zombie land 2x no offline, and is it online now?

Right now zombie land 2x no offline is online. The uptime it reports puts the last restart about 50 minutes ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. First contact for Rust Tracker: 29 September 2026.

What Rust version is zombie land 2x no offline on?

Rust network protocol 2635 and build 168909 on Linux is what zombie land 2x no offline runs. Steam updates it for you; your game must share the protocol to join.

How smoothly does zombie land 2x no offline run?

For the last 48 hours it averaged 193 server fps; the floor was 65. Buildings, deployables and the rest of the world took it to a maximum of 75,926 entities. It drew as much as 4,128 MB of memory. A climbing entity count and low fps are what register as lag for players.

Which location is zombie land 2x no offline in?

Region: none published by zombie land 2x no offline. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 192.99.75.110:24386.

Population

What is the player count on zombie land 2x no offline?

Tracking zombie land 2x no offline: 0 of 20 slots filled. Peak of 1 in the last seven days, average 0 players.

How does zombie land 2x no offline compare in the rankings?

On player hours over seven days, zombie land 2x no offline ranks #14,330, inside the top 64% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on zombie land 2x no offline?

2x gather is what zombie land 2x no offline runs, going by its name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for zombie land 2x no offline?

The map on zombie land 2x no offline is procedural, size 3,500, seed 1234567, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

Which steps join zombie land 2x no offline?

Open the console in Rust with F1 after starting the game, then type client.connect 192.99.75.110:24386. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp20
Max players 20 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.