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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,647online PAX32,606playing OCC2,787with players WIPED 3H74
VANVanilla traffic
Callsign

SWW975=

[EU/SWE] Playstar - SOLO - LARGE MAP

Online EU 192.121.44.42:28016 checked 8m ago

biweekly wipes vanillaoxidepremium
Clearance · join
Players now 1/ 50 2% full
7-day average9peak 24
Rank#975top 4% · #421 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 14hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
0510152005:0014:0023:0008:0017:0003:00

Hourly average and peak, UTC.

Server performance

02040608005:0014:0023:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

fixed weekdays
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 14h.

The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak32players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 7d 14hThu 5 Nov, 19:00 UTCFW
  2. 14d 12hThu 12 Nov, 16:39 UTC
  3. 35d 14hThu 3 Dec, 19:00 UTCFW
  4. 42d 12hThu 10 Dec, 16:39 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:39 UTC13d ago 34 – running 5
Thu 1 Oct, 18:45 UTC FW27d ago 33 halved by day 8 13.9 days 5
Thu 17 Sep, 16:55 UTC41d ago 28 halved by day 10 14.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 37/200
  2. 02COM
    Callsign RST018EU · groups of 16+ · biweekly · 130 on average Rustafied.com - EU Medium - Large
    Players 5/100
  3. 03COM
    Callsign RST015EU · groups of 12+ · biweekly · 30 on average Rusty Moose |EU Biweekly|
    Players 6/200
  4. 04COM
    Callsign RST015EU · groups of 12+ · biweekly · 25 on average Rustoria.co - EU Medium
    Players 10/200
  5. 05COM
    Callsign INS010EU · groups of 30+ · biweekly · 17 on average Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS
    Players 17/150
  6. 06COM
    Callsign SRV210EU · groups of 8+ · biweekly · 17 on average РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show [EU/SWE] Playstar - SOLO - LARGE MAP?

EU Rust servers, tracked live, Community servers, no tags and Vanilla Rust servers, tracked live — the Rust Tracker lists that include [EU/SWE] Playstar - SOLO - LARGE MAP. On the server list, these filters bring it up: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on [EU/SWE] Playstar - SOLO - LARGE MAP?

These tags are published by [EU/SWE] Playstar - SOLO - LARGE MAP for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^q (Premium): Access is limited to players with Rust's premium status; ^o (Oxide): A plugin framework runs here: Oxide (uMod); EU (Europe): In the server browser it is listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on [EU/SWE] Playstar - SOLO - LARGE MAP on wipe day?

At their busiest, recent wipes averaged 32 players. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 9.

On what schedule does [EU/SWE] Playstar - SOLO - LARGE MAP wipe?

At [EU/SWE] Playstar - SOLO - LARGE MAP the wipes follow a every 4 weeks on Thursday at 16:39 UTC rhythm. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 13 days 11 hours since this world was made. Its tags carry an every-two-weeks wipe schedule.

Location and Status

How reliable is [EU/SWE] Playstar - SOLO - LARGE MAP, and is it online now?

Tracking shows [EU/SWE] Playstar - SOLO - LARGE MAP online as of now. By its own uptime figure, the last restart was roughly 25 minutes ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust build is [EU/SWE] Playstar - SOLO - LARGE MAP running?

Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - SOLO - LARGE MAP runs. Steam updates it for you; your game must share the protocol to join.

What is performance like on [EU/SWE] Playstar - SOLO - LARGE MAP?

For the last 48 hours it averaged 56 server fps; the floor was 47. Peak entity count: 190,367, covering buildings, deployables and all else in the world. Peak memory use: 5,299 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Where does [EU/SWE] Playstar - SOLO - LARGE MAP sit?

Listed in Europe under EU: that is [EU/SWE] Playstar - SOLO - LARGE MAP by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 192.121.44.42:28016.

Player Count

How many players are on [EU/SWE] Playstar - SOLO - LARGE MAP right now?

Tracking [EU/SWE] Playstar - SOLO - LARGE MAP: 1 of 50 slots filled. Over seven days: average 9, peak 24 players. Busiest window in 48 hours: 21:00 UTC, 12 players on average.

What rank does [EU/SWE] Playstar - SOLO - LARGE MAP carry among Rust servers?

[EU/SWE] Playstar - SOLO - LARGE MAP places #975 on seven-day player hours, #421 in Europe and in the top 4% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on [EU/SWE] Playstar - SOLO - LARGE MAP?

The name of [EU/SWE] Playstar - SOLO - LARGE MAP carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. Plugins on it: Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. Access is limited to players with Rust's premium status. On: VAC, Valve's anti-cheat.

Which map is confirmed for [EU/SWE] Playstar - SOLO - LARGE MAP?

Generated by the game from seed 3587689, the procedural map on [EU/SWE] Playstar - SOLO - LARGE MAP measures 5,000. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

How do you get onto [EU/SWE] Playstar - SOLO - LARGE MAP?

To connect: start Rust, press F1, enter client.connect 192.121.44.42:28016 in the console. Or use Launch Rust on this page to open Rust through Steam and join. Access is limited to players with Rust's premium status. For the website, go to https://discord.com/invite/gxJm7Pv.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^q
Premium Access is limited to players with Rust's premium status.
^o
Oxide A plugin framework runs here: Oxide (uMod).

Region

EU
Europe In the server browser it is listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.