BLD15326=
Building
Online SA 190.102.40.72:25713 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 07:09 UTC, in 17h.
Its biweekly schedule tag · low confidence
Coming wipes
- 17hFri 30 Oct, 07:09 UTC
- 7d 5hThu 5 Nov, 19:00 UTCFW
- 14d 17hFri 13 Nov, 07:09 UTC
- 28d 17hFri 27 Nov, 07:09 UTC
- 35d 5hThu 3 Dec, 19:00 UTCFW
- 42d 17hFri 11 Dec, 07:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:09 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 1/36
-
02MODPlayers 2/50
-
03MODPlayers 3/100
-
04MODPlayers 1/100
-
05MODPlayers 285/999
-
06MODPlayers 59/999
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry Building?
On Rust Tracker, Building sits in these lists: Modded servers, tracked live and Build, creative and sandbox servers. On the server list, these filters bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
Which tags does Building carry, and what do they mean?
Listed for the server browser to read, Building publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; SA (South America): Server browser: listed under South America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What happens on Building on wipe day?
At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
When does Building wipe?
Building's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Friday 30 October at 07:09 UTC is when the next wipe falls due. Its world went live 27 days 6 hours. Tags list a wipe schedule of every two weeks.
Location and Status
How reliable is Building, and is it online now?
Building is up and online at this moment. The uptime it reports puts the last restart about 5 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 23 September 2026.
What Rust version is Building on?
Rust network protocol 2635 and build 168909 on Linux is what Building runs. The same protocol is required to join, and Steam updates it for you.
What is performance like on Building?
Average server fps over the last 48 hours: 60, with a low of 59. Peak entity count: 30,875, covering buildings, deployables and all else in the world. It drew as much as 1,967 MB of memory. Players feel lag when fps drops and the entity count climbs.
What location is Building hosted in?
The SA tag places Building in South America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 190.102.40.72:25713.
Population
Is Building busy?
Tracking Building: 0 of 2 slots filled. Seven-day average for this server: 0 players.
Where does Building sit in the server rankings?
Seven-day player hours: #15,326 overall for Building, top 69% of ranked servers, #203 in South America.
Map and Rules
Which settings and rules are confirmed on Building?
Nothing in Building's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.
What map is Building on?
A procedural map of size 2,500 runs on Building, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
What is the way to join Building?
To connect: start Rust, press F1, enter client.connect 190.102.40.72:25713 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://reishosting.com.br/.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8
Game
gmvanilla
mp2
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^b
Difficulty
^v
Mods and access
^z
^y
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.