Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,842online PAX74,292playing OCC3,699with players WIPED 3H224
MODModded traffic
Callsign

BLD15326=

Building

Online SA 190.102.40.72:25713 checked 10m ago

biweekly wipes vanillamoddedcarbon
Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#15,326top 69% · #203 in SA
Last wipe27d agobiweekly schedule
Next wipe17hFri 30 Oct, 07:09 UTC
Track history

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 07:09 UTC, in 17h.

Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 17hFri 30 Oct, 07:09 UTC
  2. 7d 5hThu 5 Nov, 19:00 UTCFW
  3. 14d 17hFri 13 Nov, 07:09 UTC
  4. 28d 17hFri 27 Nov, 07:09 UTC
  5. 35d 5hThu 3 Dec, 19:00 UTCFW
  6. 42d 17hFri 11 Dec, 07:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:09 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign LTM025SA · groups of 8+ · 6 on average [LATAM] LUNARUST BUILD | Creativo
    Players 1/36
  2. 02MOD
    Callsign LTM028SA · groups of 8+ · 4 on average [BR/LATAM] Evolution - Sandbox | Creative | Build | Noclip
    Players 2/50
  3. 03MOD
    Callsign PVE019EA · groups of 8+ · biweekly · 1 on average 可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久
    Players 3/100
  4. 04MOD
    Callsign PVE616EA · groups of 8+ · biweekly · 1 on average 半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖
    Players 1/100
  5. 05MOD
    Callsign BLD014EU · groups of 8+ · 115 on average [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 285/999
  6. 06MOD
    Callsign BLD014NA · groups of 8+ · 90 on average [NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |
    Players 59/999
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Building?

On Rust Tracker, Building sits in these lists: Modded servers, tracked live and Build, creative and sandbox servers. On the server list, these filters bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Which tags does Building carry, and what do they mean?

Listed for the server browser to read, Building publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks it wipes; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is installed — a plugin framework; SA (South America): Server browser: listed under South America. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Building on wipe day?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

When does Building wipe?

Building's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Friday 30 October at 07:09 UTC is when the next wipe falls due. Its world went live 27 days 6 hours. Tags list a wipe schedule of every two weeks.

Location and Status

How reliable is Building, and is it online now?

Building is up and online at this moment. The uptime it reports puts the last restart about 5 hours ago. 167 of 168 hours up over the last 7 full days: 99% uptime. The first sighting by Rust Tracker was 23 September 2026.

What Rust version is Building on?

Rust network protocol 2635 and build 168909 on Linux is what Building runs. The same protocol is required to join, and Steam updates it for you.

What is performance like on Building?

Average server fps over the last 48 hours: 60, with a low of 59. Peak entity count: 30,875, covering buildings, deployables and all else in the world. It drew as much as 1,967 MB of memory. Players feel lag when fps drops and the entity count climbs.

What location is Building hosted in?

The SA tag places Building in South America, by its own listing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 190.102.40.72:25713.

Population

Is Building busy?

Tracking Building: 0 of 2 slots filled. Seven-day average for this server: 0 players.

Where does Building sit in the server rankings?

Seven-day player hours: #15,326 overall for Building, top 69% of ranked servers, #203 in South America.

Map and Rules

Which settings and rules are confirmed on Building?

Nothing in Building's name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Carbon. Vanilla is its own label: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.

What map is Building on?

A procedural map of size 2,500 runs on Building, generated by the game from seed 1. Size and seed match, so the map is the same: view it on RustMaps from this page.

How to Join

What is the way to join Building?

To connect: start Rust, press F1, enter client.connect 190.102.40.72:25713 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://reishosting.com.br/.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp2
Max players Slots: 2.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Difficulty

^v
Vanilla As Facepunch ships it: rates, kits and rules are unchanged.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is installed — a plugin framework.

Region

SA
South America Server browser: listed under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.