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Rust TrackerRTRC · Radar control
ATIS RTRC INFO C SRV11,870online PAX96,202playing OCC4,104with players WIPED 3H152
COMCommunity traffic
Callsign

TST11166=

Rust Plus200 Teste

Offline 188.82.56.95:28015 checked 2h ago

Clearance · join
Players now 0/ 15 0% full
7-day average0peak 1
Rank#11,166top 51%
Last wipe18h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.250.50.75123:0000:0001:0005:0006:0015:00Wiped Mon 26 Oct, 23:28 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct17 Oct22 Oct27 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.7 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 23:28 UTC18h ago – – running 0
Mon 19 Oct, 15:35 UTC8d ago 1 halved by day 1 7.3 days 0
Sat 17 Oct, 23:56 UTC9d ago 1 – 1.7 days 1
Wed 14 Oct, 09:38 UTC13d ago 1 halved by day 1 3.6 days 0
Thu 8 Oct, 21:42 UTC18d ago 1 halved by day 1 5.5 days 0
Wed 7 Oct, 02:37 UTC20d ago 1 – 1.8 days 0
Mon 5 Oct, 16:21 UTC22d ago 1 – 1.4 days 0
Sun 4 Oct, 15:38 UTC23d ago 1 – 1 days 1
Sat 3 Oct, 22:40 UTC23d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 59/250
  3. 03COM
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    Players 126/250
  4. 04COM
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  5. 05COM
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    Players 317/350
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Rust Plus200 Teste appear in Rust Tracker lists and filters?

On Rust Tracker, Rust Plus200 Teste sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the tags mean that Rust Plus200 Teste is listed under?

The game's server browser reads these tags from Rust Plus200 Teste: gmvanilla (Game mode): Game mode: vanilla survival; mp15 (Max players): 15 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on Rust Plus200 Teste on wipe day?

Recent wipes averaged a peak of 1 players. The peak on the latest wipe came 3 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the other cases, half the peak was lost by day 1.

Which wipe times are confirmed for Rust Plus200 Teste?

Wipe times at Rust Plus200 Teste are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 18 hours.

Location and Status

What is the uptime on Rust Plus200 Teste, and is it online?

Offline now, Rust Plus200 Teste was last seen 2 hours ago. 9 of 168 hours up over the last 7 full days: 5% uptime. Rust Tracker logged it first on 3 October 2026.

Which Rust build is Rust Plus200 Teste running?

Rust network protocol 2635 and build 168909 is the build on Rust Plus200 Teste; the platform is Windows. To join, your game must be on the same protocol; Steam handles the update.

Where does Rust Plus200 Teste sit?

Region: none published by Rust Plus200 Teste. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 188.82.56.95:28015.

Population

What is the player count on Rust Plus200 Teste?

Offline: Rust Plus200 Teste, last seen 2 hours ago. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 06:00 UTC, 1 players on average.

What rank does Rust Plus200 Teste carry among Rust servers?

On player hours over seven days, Rust Plus200 Teste ranks #11,166, inside the top 51% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Plus200 Teste?

The name of Rust Plus200 Teste carries no gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is loaded on Rust Plus200 Teste?

Generated by the game from seed 1517734688, the procedural map on Rust Plus200 Teste measures 5,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

How do you get onto Rust Plus200 Teste?

To connect: start Rust, press F1, enter client.connect 188.82.56.95:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp15,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp15
Max players 15 slots on this server.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.