TST15863
Test
Offline 188.68.94.244:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 204/250
-
02COMPlayers 123/200
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03COMPlayers 25/250
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04COMPlayers 14/250
-
05COMPlayers 25/100
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06COMPlayers 30/225
Quick answers
From the figures on this page.
Filters
Where does Test appear in Rust Tracker lists and filters?
These Rust Tracker lists carry Test: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the tags mean that Test is listed under?
These tags are published by Test for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): Slots: 2; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167398 (Build): Build: 167398; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Schedule
When does Test wipe?
Test's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 19 days 11 hours.
Server Details
What is the uptime on Test, and is it online?
Offline now, Test was last seen 19 days 11 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 9 October 2026.
What Rust version is Test on?
Confirmed for Test: Rust network protocol 2634 and build 167398, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Test sit?
No region is published by Test. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 188.68.94.244:28015.
Population
Is Test busy?
Offline now for Test, last seen 19 days 11 hours ago.
How does Test compare in the rankings?
Seven-day player hours put Test at #15,863, within the top 72% of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Test?
The name of Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. A community server: the server browser lists it under Community. Off: VAC, Valve's anti-cheat.
What map is Test on?
Generated by the game: the procedural map on Test.
Connect
What is the way to join Test?
Open the console in Rust with F1 after starting the game, then type client.connect 188.68.94.244:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.