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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,656online PAX42,593playing OCC2,893with players WIPED 3H102
COMCommunity traffic
Callsign

LCL16917

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 31d ago

Clearance · join
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,917top 71%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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    Players 47/250
  2. 02COM
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    Players 86/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 284 on average Rusty Moose |EU Main|
    Players 225/250
  4. 04COM
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    Players 8/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 278/325
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 257 on average Rustoria.co - EU East Medium
    Players 274/275
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry LOCAL-TEST-DO-NOT-JOIN?

On Rust Tracker, LOCAL-TEST-DO-NOT-JOIN sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on LOCAL-TEST-DO-NOT-JOIN?

Listed for the server browser to read, LOCAL-TEST-DO-NOT-JOIN publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

When does LOCAL-TEST-DO-NOT-JOIN wipe?

The record holds too few of LOCAL-TEST-DO-NOT-JOIN's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 31 days 3 hours since this world was made.

Location and Status

Is LOCAL-TEST-DO-NOT-JOIN up, and how does its uptime hold?

Offline now, LOCAL-TEST-DO-NOT-JOIN was last seen 31 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 29 September 2026.

Which Rust version is confirmed on LOCAL-TEST-DO-NOT-JOIN?

Rust network protocol 2633 and build 165217 is the build on LOCAL-TEST-DO-NOT-JOIN; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Where does LOCAL-TEST-DO-NOT-JOIN sit?

Region: none published by LOCAL-TEST-DO-NOT-JOIN. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 188.29.127.80:28215.

Population

Is LOCAL-TEST-DO-NOT-JOIN busy?

Offline now for LOCAL-TEST-DO-NOT-JOIN, last seen 31 days ago.

Where does LOCAL-TEST-DO-NOT-JOIN sit in the server rankings?

On player hours over seven days, LOCAL-TEST-DO-NOT-JOIN ranks #16,917, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on LOCAL-TEST-DO-NOT-JOIN?

The name of LOCAL-TEST-DO-NOT-JOIN carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.

Which map is loaded on LOCAL-TEST-DO-NOT-JOIN?

Generated by the game: the procedural map on LOCAL-TEST-DO-NOT-JOIN.

How to Join

What is the way to join LOCAL-TEST-DO-NOT-JOIN?

Open the console in Rust with F1 after starting the game, then type client.connect 188.29.127.80:28215. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp2
Max players Slots: 2.
ts8
Group limit Default team size: 8.
v2633
Protocol Your game must be on protocol 2633 to connect.
cs165217
Build Build: 165217.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.