LCL16917
LOCAL-TEST-DO-NOT-JOIN
Offline 188.29.127.80:28215 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 47/250
-
02COMPlayers 86/200
-
03COMPlayers 225/250
-
04COMPlayers 8/100
-
05COMPlayers 278/325
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06COMPlayers 274/275
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry LOCAL-TEST-DO-NOT-JOIN?
On Rust Tracker, LOCAL-TEST-DO-NOT-JOIN sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on LOCAL-TEST-DO-NOT-JOIN?
Listed for the server browser to read, LOCAL-TEST-DO-NOT-JOIN publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp2 (Max players): Slots: 2; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Your game must be on protocol 2633 to connect; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
When does LOCAL-TEST-DO-NOT-JOIN wipe?
The record holds too few of LOCAL-TEST-DO-NOT-JOIN's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 31 days 3 hours since this world was made.
Location and Status
Is LOCAL-TEST-DO-NOT-JOIN up, and how does its uptime hold?
Offline now, LOCAL-TEST-DO-NOT-JOIN was last seen 31 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 29 September 2026.
Which Rust version is confirmed on LOCAL-TEST-DO-NOT-JOIN?
Rust network protocol 2633 and build 165217 is the build on LOCAL-TEST-DO-NOT-JOIN; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Where does LOCAL-TEST-DO-NOT-JOIN sit?
Region: none published by LOCAL-TEST-DO-NOT-JOIN. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 188.29.127.80:28215.
Population
Is LOCAL-TEST-DO-NOT-JOIN busy?
Offline now for LOCAL-TEST-DO-NOT-JOIN, last seen 31 days ago.
Where does LOCAL-TEST-DO-NOT-JOIN sit in the server rankings?
On player hours over seven days, LOCAL-TEST-DO-NOT-JOIN ranks #16,917, inside the top 71% of all ranked servers.
Settings
Which settings and rules are confirmed on LOCAL-TEST-DO-NOT-JOIN?
The name of LOCAL-TEST-DO-NOT-JOIN carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is loaded on LOCAL-TEST-DO-NOT-JOIN?
Generated by the game: the procedural map on LOCAL-TEST-DO-NOT-JOIN.
How to Join
What is the way to join LOCAL-TEST-DO-NOT-JOIN?
Open the console in Rust with F1 after starting the game, then type client.connect 188.29.127.80:28215. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.