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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,814online PAX72,000playing OCC3,646with players WIPED 3H206
COMCommunity traffic
Callsign

STG15841

Staging Dev Server

Offline 188.245.20.40:28015 checked 20d ago

Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,841top 72%
Last wipe20d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct7 Oct9 Oct12 Oct14 Oct16 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.4 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 12:39 UTC20d ago 0 – running 0
Thu 8 Oct, 20:09 UTC20d ago 0 – 0.7 days 0
Thu 8 Oct, 11:39 UTC21d ago 0 – 0.4 days 0
Thu 8 Oct, 00:39 UTC21d ago 0 – 0.5 days 0
Wed 7 Oct, 18:09 UTC21d ago 0 – 0.3 days 0
Wed 7 Oct, 12:08 UTC22d ago 0 – 0.3 days 0
Tue 6 Oct, 18:09 UTC22d ago 0 – 0.7 days 0
Tue 6 Oct, 12:08 UTC23d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 507/550
  2. 02COM
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    Players 422/450
  3. 03COM
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    Players 63/250
  4. 04COM
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    Players 67/250
  5. 05COM
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  6. 06COM
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    Players 169/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show Staging Dev Server?

On Rust Tracker, Staging Dev Server sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Staging Dev Server carry, and what do they mean?

Listed for the server browser to read, Staging Dev Server publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs167431 (Build): This server runs game build 167431; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Staging Dev Server when wipe day lands?

The average peak across recent wipes: 0 players. The peak on the latest wipe came 0 hours after it.

When does Staging Dev Server wipe?

Wipe times at Staging Dev Server are irregular, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 20 days.

Server Details

How reliable is Staging Dev Server, and is it online now?

Tracking shows Staging Dev Server offline as of now, last seen 20 days ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 5 October 2026.

Which Rust version is confirmed on Staging Dev Server?

Rust network protocol 2635 and build 167431 on Linux is what Staging Dev Server runs. The same protocol is required to join, and Steam updates it for you.

Which location is Staging Dev Server in?

No region is published by Staging Dev Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 188.245.20.40:28015.

Population

How many players are on Staging Dev Server right now?

Last seen 20 days ago; Staging Dev Server is offline at present.

Where does Staging Dev Server sit in the server rankings?

On player hours over seven days, Staging Dev Server ranks #15,841, inside the top 72% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Staging Dev Server?

No gather rate appears in Staging Dev Server's name. Up to 8 players per group, the game's default. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on Staging Dev Server?

A procedural map runs on Staging Dev Server, generated by the game.

Connect

Which steps join Staging Dev Server?

Open the console in Rust with F1 after starting the game, then type client.connect 188.245.20.40:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs167431,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players 50 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs167431
Build This server runs game build 167431.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.