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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,830online PAX89,192playing OCC3,733with players WIPED 3H415
COMCommunity traffic
Callsign

TST8474

Test Server

Offline 188.173.40.11:28017 checked 3d ago

Clearance · join
Players now 0/ 10 0% full
7-day average1peak 2
Rank#8,474top 38%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSun 25 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:42 UTC3d ago 2 – running 1
Sun 25 Oct, 23:14 UTC3d ago 2 – 0.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 206/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 318 on average Rustoria.co - EU East Long
    Players 287/300
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 282 on average Rusty Moose |EU Main|
    Players 764/800
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 45/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 861/900
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 242 on average Rustoria.co - EU East Medium
    Players 690/725
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Test Server?

These Rust Tracker lists carry Test Server: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Test Server?

The game's server browser reads these tags from Test Server: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Slots: 10; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on Test Server on wipe day?

At their busiest, recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Test Server wipe?

Test Server's rhythm cannot be told yet: too few wipes on record. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 3 days 8 hours since this world was made.

Server Details

How reliable is Test Server, and is it online now?

Offline now, Test Server was last seen 3 days 3 hours ago. Uptime stood at 7% for the last 3 full days, 5 of 72 hours online. Rust Tracker logged it first on 25 October 2026.

What Rust version is Test Server on?

Confirmed for Test Server: Rust network protocol 2635 and build 168909, Linux. The same protocol is required to join, and Steam updates it for you.

What location is Test Server hosted in?

Nothing on region from Test Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 188.173.40.11:28017.

Population

What is the player count on Test Server?

Offline now for Test Server, last seen 3 days 3 hours ago. Peak of 2 in the last seven days, average 1 players.

What rank does Test Server carry among Rust servers?

Seven-day player hours put Test Server at #8,474, within the top 38% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Test Server?

No gather rate appears in Test Server's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Listed under Community in the server browser, it is a community server. VAC is off, Valve's anti-cheat.

Which map is confirmed for Test Server?

Procedural map on Test Server, made by the game.

How to Join

What is the way to join Test Server?

Open the console in Rust with F1 after starting the game, then type client.connect 188.173.40.11:28017. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Slots: 10.
ts8
Group limit Default team size: 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.