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Rust TrackerRTRC · Radar control
ATIS RTRC INFO T SRV11,904online PAX91,721playing OCC4,063with players WIPED 3H167
COMCommunity traffic
Callsign

OKS13655

okasha_server

Offline 188.0.114.67:28015 checked 9d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#13,655top 62%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC11d ago 1 – running 0
Thu 15 Oct, 20:29 UTC11d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC27d ago 1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  4. 04COM
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  5. 05COM
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry okasha_server?

Community servers, no tags — the Rust Tracker lists that include okasha_server. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on okasha_server?

These tags are published by okasha_server for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on okasha_server on wipe day?

The average peak across recent wipes: 1 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 15 the crowd dropped below half where it did not hold.

On what schedule does okasha_server wipe?

Irregular wipe times at okasha_server: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 11 days 1 hours since this world was made.

Server Details

Is okasha_server up, and how does its uptime hold?

Tracking shows okasha_server offline as of now, last seen 9 days ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. The first sighting by Rust Tracker was 29 September 2026.

Which Rust version is confirmed on okasha_server?

Confirmed for okasha_server: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.

Where does okasha_server sit?

Nothing on region from okasha_server; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 188.0.114.67:28015.

Player Count

Is okasha_server busy?

Last seen 9 days ago; okasha_server is offline at present.

Where does okasha_server sit in the server rankings?

Seven-day player hours put okasha_server at #13,655, within the top 62% of all ranked servers.

Settings

Which settings and rules are confirmed on okasha_server?

No gather rate appears in okasha_server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on okasha_server?

Generated by the game: the procedural map on okasha_server.

Connect

What is the way to join okasha_server?

Open the console in Rust with F1 after starting the game, then type client.connect 188.0.114.67:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.