Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,704online PAX46,860playing OCC3,181with players WIPED 3H98
COMCommunity traffic
Callsign

PRV15349

Rust Privado [Tailscale]

Offline 187.188.253.250:28015 checked 22h ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC23d ago – – running 0
Mon 28 Sep, 03:19 UTC30d ago 0 – 7.3 days 0
Wed 23 Sep, 02:38 UTC35d ago 0 – 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 560 on average Rusty Moose |EU Mondays|
    Players 237/275
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 162/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 292 on average Rusty Moose |EU Main|
    Players 28/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 291 on average Rustoria.co - EU Main
    Players 16/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 34/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 251 on average Rustoria.co - EU East Medium
    Players 45/200
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust Privado [Tailscale]?

Community servers, no tags — the Rust Tracker lists that include Rust Privado [Tailscale]. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust Privado [Tailscale]?

The game's server browser reads these tags from Rust Privado [Tailscale]: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots on this server; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Rust Privado [Tailscale] on wipe day?

Recent wipes averaged a peak of 0 players.

On what schedule does Rust Privado [Tailscale] wipe?

Wipe times at Rust Privado [Tailscale] are irregular, so no next wipe can be predicted. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. Its world went live 23 days 15 hours.

Location and Status

How reliable is Rust Privado [Tailscale], and is it online now?

Offline now, Rust Privado [Tailscale] was last seen 22 hours ago. 1% uptime over the last 7 full days, with 1 of 168 hours up. Rust Tracker logged it first on 19 September 2026.

Which Rust version is confirmed on Rust Privado [Tailscale]?

Rust network protocol 2635 and build 168909 on Windows is what Rust Privado [Tailscale] runs. The same protocol is required to join, and Steam updates it for you.

What location is Rust Privado [Tailscale] hosted in?

Region: none published by Rust Privado [Tailscale]. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 187.188.253.250:28015.

Population

How many players are on Rust Privado [Tailscale] right now?

Offline now for Rust Privado [Tailscale], last seen 22 hours ago. The last seven days put it at 0 players on average.

Where does Rust Privado [Tailscale] sit in the server rankings?

On player hours over seven days, Rust Privado [Tailscale] ranks #15,349, inside the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Rust Privado [Tailscale]?

Nothing in Rust Privado [Tailscale]'s name states a gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. The server browser lists it under Community, as a community server. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Rust Privado [Tailscale]?

A procedural map runs on Rust Privado [Tailscale], generated by the game.

Connect

Which steps join Rust Privado [Tailscale]?

Open the console in Rust with F1 after starting the game, then type client.connect 187.188.253.250:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players 10 slots on this server.
ts8
Group limit Default team size: 8.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.