NMS016
nameserver
Offline 185.97.201.147:28015 checked 44d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 265/300
-
02COMPlayers 18/250
-
03COMPlayers 34/250
-
04COMPlayers 126/200
-
05COMPlayers 45/200
-
06COMPlayers 52/100
Quick answers
From the figures on this page.
Filters
Where does nameserver appear in Rust Tracker lists and filters?
These Rust Tracker lists carry nameserver: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does nameserver carry, and what do they mean?
The game's server browser reads these tags from nameserver: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does nameserver wipe?
nameserver's rhythm cannot be told yet: too few wipes on record. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 44 days 14 hours.
Server Details
Is nameserver up, and how does its uptime hold?
Offline: nameserver confirmed offline, last seen 44 days 12 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.
Which Rust build is nameserver running?
Confirmed for nameserver: Rust network protocol 2633 and build 163794, Windows. To join, your game must be on the same protocol; Steam handles the update.
What location is nameserver hosted in?
Region: none published by nameserver. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 185.97.201.147:28015.
Player Count
How many players are on nameserver right now?
Offline: nameserver, last seen 44 days 12 hours ago.
Map and Rules
Which settings and rules are confirmed on nameserver?
Nothing in nameserver's name states a gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is confirmed for nameserver?
Generated by the game: the procedural map on nameserver.
Connect
Which steps join nameserver?
To connect: start Rust, press F1, enter client.connect 185.97.201.147:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp5
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.