Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO L SRV11,684online PAX38,205playing OCC2,919with players WIPED 3H95
MODModded traffic
Callsign

TST13191

TEST

Offline 185.30.229.67:28015 checked 24d ago

moddedoxide
Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,191top 58%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct7 Oct11 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 4 OctSat 3 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:14 UTC24d ago 2 – running 0
Sat 3 Oct, 17:41 UTC25d ago 2 – 0.8 days 1
Fri 2 Oct, 15:15 UTC26d ago 2 – 1.1 days 0
Tue 29 Sep, 17:13 UTC29d ago 2 held half 2.9 days 0
Fri 25 Sep, 23:03 UTC33d ago 2 held half 3.8 days 0
Mon 14 Sep, 18:55 UTC44d ago 2 held half 11.2 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RST020NA · groups of 16+ · biweekly · 1 on average RustForNoobs.com Primitive | Bow / Melee | Medieval
    Players 0/50
  2. 02COM
    Callsign FCP016NA · groups of 8+ · monthly · 21 on average [US East] Facepunch Primitive 1
    Players 28/400
  3. 03COM
    Callsign FCP016EU · groups of 8+ · monthly · 16 on average [EU] Facepunch Primitive 1
    Players 3/400
  4. 04MOD
    Callsign JMP889EU · groups of 16+ · 3x · biweekly · 5 on average JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 5/120
  5. 05MOD
    Callsign JMP889NA · groups of 16+ · 3x · biweekly · 4 on average JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|
    Players 6/120
  6. 06COM
    Callsign PRM017EU · duo · monthly · 6 on average Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe
    Players 6/100
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show TEST?

Modded servers, tracked live and Primitive servers, tracked — the Rust Tracker lists that include TEST. On the server list, these filters bring it up: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the tags mean that TEST is listed under?

The game's server browser reads these tags from TEST: gmprimitive (Game mode): Bows, spears and melee only; no guns in primitive; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What happens on TEST on wipe day?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 0 hours after it. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

On what schedule does TEST wipe?

No next wipe to predict for TEST, which wipes at irregular times. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 24 days 13 hours since this world was made.

Location and Status

How reliable is TEST, and is it online now?

Offline: TEST confirmed offline, last seen 24 days 12 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 13 September 2026.

Which Rust build is TEST running?

Confirmed for TEST: Rust network protocol 2634 and build 166586, Windows. The same protocol is required to join, and Steam updates it for you.

Where does TEST sit?

Nothing on region from TEST; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.30.229.67:28015.

Player Count

Is TEST busy?

Offline now for TEST, last seen 24 days 12 hours ago.

What rank does TEST carry among Rust servers?

Top 58% of all ranked servers, and #13,191 on seven-day player hours: TEST.

Map and Rules

Which settings and rules are confirmed on TEST?

Nothing in TEST's name states a gather rate. The game's default applies: groups can have up to 8 players. primitive is the game mode, guns are out, bows, spears and melee are in. Raiding and PvP are permitted between players. The server browser lists it under Modded, where plugins or settings change the game. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is TEST on?

Procedural map on TEST, made by the game.

Connect

How do you get onto TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 185.30.229.67:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166586,ts8,^o^z

Game

gmprimitive
Game mode Bows, spears and melee only; no guns in primitive.
mp10
Max players Slots: 10.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166586
Build The game build is 166586.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.