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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,740online PAX65,587playing OCC3,350with players WIPED 3H201
MODModded traffic
Callsign

SCS4770=

SC

Online 185.207.214.198:35200 checked 11m ago

monthly wipes moddedoxide
Clearance · join
Players now 1/ 200 0% full
7-day average0peak 2
Rank#4,770top 21%
Last wipe2d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5200:0007:0013:0021:0015:0022:00

Hourly average and peak, UTC.

Server performance

020040060080000:0007:0013:0021:0015:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct9 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.

The force wipe · high confidence

usual gap18.3 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Tue 27 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:03 UTC2d ago 2 – running 1
Fri 9 Oct, 12:05 UTC20d ago 1 halved by day 4 18.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 96 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 16/700
  2. 02MOD
    Callsign RUS029EU · groups of 16+ · monthly · 93 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 50/700
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 7/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 78 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 42/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 75 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 80/1000
  6. 06MOD
    Callsign RUS017EU · groups of 16+ · monthly · 72 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10
    Players 151/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry SC?

These Rust Tracker lists carry SC: Modded servers, tracked live. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

How should you read the tags on SC?

Listed for the server browser to read, SC publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): Slots: 200; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on SC when wipe day lands?

The average peak across recent wipes: 2 players. 26 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 4 where it did not hold.

When does SC wipe?

Once a month is the wipe rate at SC, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 2 days 3 hours. Its tags carry a monthly wipe schedule.

Location and Status

How reliable is SC, and is it online now?

Right now SC is online. By its own uptime figure, the last restart was roughly 8 hours ago. 155 of 168 hours up over the last 7 full days: 92% uptime. Rust Tracker logged it first on 24 September 2026.

Which Rust build is SC running?

Rust network protocol 2635 and build 168909 on Windows is what SC runs. To join, your game must be on the same protocol; Steam handles the update.

Is SC holding performance?

Server fps held an average of 511 across the last 48 hours, never below 505. Maximum entities carried: 2,865, from buildings and deployables to everything else. It drew as much as 1,844 MB of memory. Players feel lag when fps drops and the entity count climbs.

Which location is SC in?

No region is published by SC. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.207.214.198:35200.

Player Count

How many players are on SC right now?

SC is at 1 players, capacity 200. Peak of 2 in the last seven days, average 0 players. At 21:00 UTC it drew its highest average of the last 48 hours: 1 players.

How does SC compare in the rankings?

Seven-day player hours put SC at #4,770, within the top 21% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on SC?

The name of SC carries no gather rate. 10 players is the group cap. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for SC?

Generated by the game from seed 121315421, the procedural map on SC measures 2,500. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.

How to Join

How do you get onto SC?

Open the console in Rust with F1 after starting the game, then type client.connect 185.207.214.198:35200. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players Slots: 200.
ts10
Group limit No team may exceed 10.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.