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Rust TrackerRTRC · Radar control
ATIS RTRC INFO P SRV11,740online PAX65,587playing OCC3,350with players WIPED 3H201
MODModded traffic
Callsign

QTU5509=

Quiet Hollow [PvE] [MOD]

Online 185.207.214.198:35000 checked 10m ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 1/ 200 0% full
7-day average1peak 2
Rank#5,509top 25%
Last wipe7h agobiweekly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.511.5208:0015:0000:0008:0015:0022:00Wiped Wed 28 Oct, 08:53 UTCWIPEWiped Wed 28 Oct, 17:31 UTCWIPEWiped Thu 29 Oct, 16:25 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020008:0015:0000:0008:0015:0022:00Wiped Wed 28 Oct, 08:53 UTCWIPEWiped Wed 28 Oct, 17:31 UTCWIPEWiped Thu 29 Oct, 16:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h.

The force wipe · high confidence

usual gap1.4 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 13d 16hThu 12 Nov, 16:25 UTC
  3. 27d 16hThu 26 Nov, 16:25 UTC
  4. 34d 19hThu 3 Dec, 19:00 UTCFW
  5. 41d 16hThu 10 Dec, 16:25 UTC

The first 48 hours of its last wipes

Tue 22 SepSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 16:25 UTC7h ago – – running 1
Wed 28 Oct, 17:31 UTC1d ago – – – 1
Wed 28 Oct, 08:53 UTC1d ago – – – 1
Tue 22 Sep, 12:06 UTC37d ago 3 held half 35.9 days 1
Sun 20 Sep, 14:59 UTC39d ago 3 – 1.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign BRT016NA · no group limit · biweekly · 251 on average [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 271/2000
  2. 02MOD
    Callsign BRT016EU · no group limit · biweekly · 242 on average [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
    Players 177/2000
  3. 03MOD
    Callsign CHR017NA · groups of 8+ · biweekly · 105 on average Chrayntopia ♡ ︎PvE | RP | PvP
    Players 89/200
  4. 04MOD
    Callsign PVE016EA · groups of 16+ · biweekly · 59 on average 【炮炮PVE启蒙】纯净|特色|突袭|技能
    Players 14/200
  5. 05MOD
    Callsign TRV010EU · groups of 30+ · biweekly · 49 on average TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
    Players 22/100
  6. 06MOD
    Callsign EMP015groups of 8+ · biweekly · 45 on average Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid
    Players 53/250
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Quiet Hollow [PvE] [MOD]?

On Rust Tracker, Quiet Hollow [PvE] [MOD] sits in these lists: PvE servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How should you read the tags on Quiet Hollow [PvE] [MOD]?

The game's server browser reads these tags from Quiet Hollow [PvE] [MOD]: gmvanilla (Game mode): Survival in vanilla mode; mp200 (Max players): 200 slots on this server; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): Region code: not set; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on Quiet Hollow [PvE] [MOD] on wipe day?

Recent wipes averaged a peak of 3 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

On what schedule does Quiet Hollow [PvE] [MOD] wipe?

The schedule of Quiet Hollow [PvE] [MOD] cannot be confirmed, with too few wipes on record: the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 7 hours since this world was made. Tags list a wipe schedule of every two weeks.

Server Details

What is the uptime on Quiet Hollow [PvE] [MOD], and is it online?

Quiet Hollow [PvE] [MOD] is up and online at this moment. By its own uptime figure, the last restart was roughly 5 hours ago. Uptime stood at 8% for the last 7 full days, 14 of 168 hours online. Rust Tracker logged it first on 20 September 2026.

What Rust version is Quiet Hollow [PvE] [MOD] on?

Confirmed for Quiet Hollow [PvE] [MOD]: Rust network protocol 2635 and build 168909, Windows. The same protocol is required to join, and Steam updates it for you.

Is Quiet Hollow [PvE] [MOD] holding performance?

For the last 48 hours it averaged 97 server fps; the floor was 62. Peak entity count: 87,647, covering buildings, deployables and all else in the world. It drew as much as 3,384 MB of memory. A climbing entity count and low fps are what register as lag for players.

What location is Quiet Hollow [PvE] [MOD] hosted in?

No region is published by Quiet Hollow [PvE] [MOD]. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.207.214.198:35000.

Player Count

What is the player count on Quiet Hollow [PvE] [MOD]?

Tracking Quiet Hollow [PvE] [MOD]: 1 of 200 slots filled. Seven-day average 1 players; peak 2. At 14:00 UTC it drew its highest average of the last 48 hours: 2 players.

What rank does Quiet Hollow [PvE] [MOD] carry among Rust servers?

Seven-day player hours put Quiet Hollow [PvE] [MOD] at #5,509, within the top 25% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Quiet Hollow [PvE] [MOD]?

Nothing in Quiet Hollow [PvE] [MOD]'s name states a gather rate. The group limit is 10 players. pve is the game mode, other players cannot be fought. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on Quiet Hollow [PvE] [MOD]?

The map on Quiet Hollow [PvE] [MOD] is procedural, size 3,700, seed 1534227695, generated by the game. Look at it on RustMaps from this page: equal size and seed return the same map.

How to Join

Which steps join Quiet Hollow [PvE] [MOD]?

To connect: start Rust, press F1, enter client.connect 185.207.214.198:35000 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://zombic.ru.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp200
Max players 200 slots on this server.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.