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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,829online PAX89,289playing OCC4,008with players WIPED 3H103
MODModded traffic
Callsign

ZMB2187↑

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map

Online NA · us4 185.199.95.46:28025 checked 1h ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 6/ 50 12% full
7-day average2peak 9
Rank#2,187top 10% · #343 in NA
Last wipe4h agobiweekly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0246819:0003:0012:0020:0005:0017:00Wiped Wed 28 Oct, 13:27 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304019:0003:0012:0020:0005:0017:00Wiped Wed 28 Oct, 13:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 10% of all ranked servers, top 18% in NA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h.

The force wipe · high confidence

usual gap8.3 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak9players, last three wipes
crowd held67%else halves by day 3

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 13d 19hWed 11 Nov, 13:27 UTC
  3. 27d 19hWed 25 Nov, 13:27 UTC
  4. 36d 0hThu 3 Dec, 19:00 UTCFW
  5. 41d 19hWed 9 Dec, 13:27 UTC

The first 48 hours of its last wipes

Mon 19 OctSun 11 OctSat 10 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 13:27 UTC4h ago – – running 0
Mon 19 Oct, 12:00 UTC9d ago 15 halved by day 3 9.1 days 1
Sun 11 Oct, 18:36 UTC16d ago 9 held half 7.7 days 0
Sat 10 Oct, 08:04 UTC18d ago 3 – 1.4 days 0
Thu 1 Oct, 12:01 UTC27d ago 2 held half 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map: PvE servers, tracked live, Modded servers, tracked live, Zombie servers, on radar and North America: live server tracking. On the server list, these filters bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

How should you read the tags on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

Listed for the server browser to read, Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map publishes these tags: gmrust (Game mode): Rust survival, standard mode; mp50 (Max players): Slots: 50; ts14 (Group limit): Team limit: 14; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $rus4 (Region code): Region code: us4; ^b (Biweekly): Two-week wipe cycle; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; NA (North America): In the server browser it is listed under North America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map when wipe day lands?

Recent wipes averaged a peak of 9 players. The peak on the latest wipe came 10 hours after it. Half the peak was held until the next wipe in 67% of its recent wipes. In the other cases, half the peak was lost by day 3.

When does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map wipe?

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. This world has been running 4 hours. Tags list a wipe schedule of every two weeks.

Server Details

Is Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map up, and how does its uptime hold?

Tracking shows Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map online as of now. The uptime it reports puts the last restart about 1 hours ago. 100% uptime over the last 7 full days, with 168 of 168 hours up. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map running?

Rust network protocol 2635 and build 168909 on Windows is what Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map runs. To join, your game must be on the same protocol; Steam handles the update.

Is Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map holding performance?

Average server fps over the last 48 hours: 30, with a low of 30. Maximum entities carried: 125,869, from buildings and deployables to everything else. It drew as much as 4,657 MB of memory. A climbing entity count and low fps are what register as lag for players.

Where does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map sit?

In North America, under the NA tag, Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map lists itself; its region code is us4. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 185.199.95.46:28025.

Player Count

What is the player count on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map is at 6 players, capacity 50. Peak of 9 in the last seven days, average 2 players. At 17:00 UTC it drew its highest average of the last 48 hours: 6 players.

What rank does Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map carry among Rust servers?

Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map places #2,187 on seven-day player hours, #343 in North America and in the top 10% of all ranked servers.

Settings

Which settings and rules are confirmed on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

Nothing in Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map's name states a gather rate. Up to 14 players per group. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. On: VAC, Valve's anti-cheat.

What map is Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map on?

Generated by the game from seed 1337, the procedural map on Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map measures 4,500. Look at it on RustMaps from this page: equal size and seed return the same map. Its map goes by the name discord.gg/ZombieLand.

How to Join

How do you get onto Zombie Land Terminus PVE | Raids | Skills | Events | Custom Map?

To connect: start Rust, press F1, enter client.connect 185.199.95.46:28025 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to http://Zombieland.io.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$rus4,v2635,^b,NA,^p,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp50
Max players Slots: 50.
ts14
Group limit Team limit: 14.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$rus4
Region code Region code: us4.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

NA
North America In the server browser it is listed under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.