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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,706online PAX60,014playing OCC3,275with players WIPED 3H128
MODModded traffic
Callsign

EVL11335=

EvilIsland-PVE - Test Server

Online 185.189.255.93:35300 checked 40m ago

biweekly wipes moddedoxidepve
Clearance · join
Players now 0/ 10 0% full
7-day average0peak 2
Rank#11,335top 51%
Last wipe14h agobiweekly schedule
Next wipe6d 17hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75110:0013:0015:0018:0020:0023:00Wiped Thu 29 Oct, 10:48 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020010:0013:0015:0018:0020:0023:00Wiped Thu 29 Oct, 10:48 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct16 Oct20 Oct25 Oct30 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h.

The force wipe · high confidence

usual gap4.8 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 6d 17hThu 5 Nov, 19:00 UTCFW
  2. 13d 9hThu 12 Nov, 10:48 UTC
  3. 27d 9hThu 26 Nov, 10:48 UTC
  4. 34d 17hThu 3 Dec, 19:00 UTCFW
  5. 41d 9hThu 10 Dec, 10:48 UTC

The first 48 hours of its last wipes

Tue 27 OctSun 18 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 10:48 UTC14h ago – – running 1
Tue 27 Oct, 06:26 UTC2d ago 1 – 2.2 days 0
Sun 18 Oct, 05:13 UTC11d ago 1 held half 9.1 days 0
Tue 13 Oct, 09:11 UTC16d ago 0 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  2. 02MOD
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  3. 03MOD
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  4. 04MOD
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which lists and filters on Rust Tracker show EvilIsland-PVE - Test Server?

PvE servers, tracked live and Modded servers, tracked live — the Rust Tracker lists that include EvilIsland-PVE - Test Server. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

What do the tags mean that EvilIsland-PVE - Test Server is listed under?

The game's server browser reads these tags from EvilIsland-PVE - Test Server: gmvanilla (Game mode): Game mode: vanilla survival; mp10 (Max players): 10 slots on this server; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): Every two weeks it wipes; ^p (PvE): No player fights — the world is the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on EvilIsland-PVE - Test Server on wipe day?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of recent wipes.

When does EvilIsland-PVE - Test Server wipe?

The schedule of EvilIsland-PVE - Test Server cannot be confirmed, with too few wipes on record: the prediction follows its tag. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 14 hours. Tags list a wipe schedule of every two weeks.

Server Details

What is the uptime on EvilIsland-PVE - Test Server, and is it online?

EvilIsland-PVE - Test Server is up and online at this moment. The uptime it reports puts the last restart about 9 hours ago. Uptime stood at 11% for the last 7 full days, 18 of 168 hours online. Rust Tracker logged it first on 6 October 2026.

Which Rust version is confirmed on EvilIsland-PVE - Test Server?

Confirmed for EvilIsland-PVE - Test Server: Rust network protocol 2635 and build 168909, Windows. Steam updates it for you; your game must share the protocol to join.

What is performance like on EvilIsland-PVE - Test Server?

Server fps held an average of 198 across the last 48 hours, never below 194. Maximum entities carried: 61,366, from buildings and deployables to everything else. Peak memory use: 2,116 MB. A climbing entity count and low fps are what register as lag for players.

Which location is EvilIsland-PVE - Test Server in?

Nothing on region from EvilIsland-PVE - Test Server; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.189.255.93:35300.

Population

What is the player count on EvilIsland-PVE - Test Server?

Tracking EvilIsland-PVE - Test Server: 0 of 10 slots filled. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 11:00 UTC, 0 players on average.

Where does EvilIsland-PVE - Test Server sit in the server rankings?

Seven-day player hours put EvilIsland-PVE - Test Server at #11,335, within the top 51% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on EvilIsland-PVE - Test Server?

No gather rate appears in EvilIsland-PVE - Test Server's name. Up to 10 players per group. It runs pve, fighting between players is off. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for EvilIsland-PVE - Test Server?

Generated by the game from seed 1768323314, the procedural map on EvilIsland-PVE - Test Server measures 3,500. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto EvilIsland-PVE - Test Server?

To connect: start Rust, press F1, enter client.connect 185.189.255.93:35300 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp10
Max players 10 slots on this server.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Gameplay

^p
PvE No player fights — the world is the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.