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Rust TrackerRTRC · Radar control
ATIS RTRC INFO M SRV11,850online PAX85,370playing OCC3,783with players WIPED 3H296
MODModded traffic
Callsign

LNR7618=

LunarRust

Online 185.189.255.68:35700 checked 6m ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,618top 34%
Last wipe1d agomonthly schedule
Next wipe7d 3hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
00.250.50.75116:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 11:36 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020016:0001:0010:0019:0004:0013:00Wiped Wed 28 Oct, 11:36 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 3h.

The force wipe · high confidence

usual gap12.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 7d 3hThu 5 Nov, 19:00 UTCFW
  2. 35d 3hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 24 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 11:36 UTC1d ago – – running 0
Sat 24 Oct, 13:33 UTC5d ago 1 held half 3.9 days 0
Sun 4 Oct, 00:35 UTC25d ago 0 – 20.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign RUS021EU · groups of 16+ · monthly · 94 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
    Players 82/700
  2. 02MOD
    Callsign RUS029EU · groups of 16+ · monthly · 86 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
    Players 244/700
  3. 03MOD
    Callsign RUS021EU · groups of 16+ · monthly · 84 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
    Players 31/1000
  4. 04MOD
    Callsign RUS025EU · groups of 16+ · monthly · 74 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
    Players 113/1000
  5. 05MOD
    Callsign RUS029EU · groups of 16+ · monthly · 68 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
    Players 386/1000
  6. 06MOD
    Callsign RUS017EU · groups of 16+ · monthly · 66 on average 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 29.10
    Players 370/1000
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does LunarRust appear in Rust Tracker lists and filters?

Modded servers, tracked live — the Rust Tracker lists that include LunarRust. It comes up under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.

What do the tags mean that LunarRust is listed under?

Listed for the server browser to read, LunarRust publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on LunarRust when wipe day lands?

Recent wipes averaged a peak of 0 players. The peak on the latest wipe came 1 hours after it. Half the peak was held until the next wipe in 100% of its recent wipes.

On what schedule does LunarRust wipe?

Once a month is the wipe rate at LunarRust, on the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 27 hours. A monthly wipe schedule is published in its tags.

Location and Status

What is the uptime on LunarRust, and is it online?

LunarRust is up and online at this moment. By its own uptime figure, the last restart was roughly 15 hours ago. 106 of 168 hours up over the last 7 full days: 63% uptime. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on LunarRust?

Rust network protocol 2635 and build 168909 is the build on LunarRust; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

Is LunarRust holding performance?

Average server fps over the last 48 hours: 130, with a low of 36. Peak entity count: 81,030, covering buildings, deployables and all else in the world. Peak memory use: 2,693 MB. Players feel lag when fps drops and the entity count climbs.

Which location is LunarRust in?

No region is published by LunarRust. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.189.255.68:35700.

Population

How many players are on LunarRust right now?

Slots 50; players on board 0: that is LunarRust now. Peak of 1 in the last seven days, average 0 players. Busiest window in 48 hours: 09:00 UTC, 1 players on average.

Where does LunarRust sit in the server rankings?

Seven-day player hours put LunarRust at #7,618, within the top 34% of all ranked servers.

Settings

Which settings and rules are confirmed on LunarRust?

The name of LunarRust carries no gather rate. Up to 10 players per group. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on LunarRust?

A procedural map of size 3,300 runs on LunarRust, generated by the game from seed 121315421. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

What is the way to join LunarRust?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.68:35700. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players Slots: 50.
ts10
Group limit No team may exceed 10.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.