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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,856online PAX86,772playing OCC3,806with players WIPED 3H363
MODModded traffic
Callsign

TST15212

Rust Ca Test

Offline 185.189.255.32:35100 checked 15d ago

trio moddedoxide
Clearance · join
Players now 0/ 150 0% full
7-day average0peak –
Rank#15,212top 70%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 70% of all ranked servers, and #521 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctWed 7 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 11:52 UTC15d ago 0 – running 0
Tue 13 Oct, 21:19 UTC15d ago 0 – 0.6 days 0
Wed 7 Oct, 19:39 UTC21d ago 0 – 6.1 days 0
Fri 2 Oct, 19:13 UTC26d ago 1 halved by day 1 5 days 1
Thu 1 Oct, 17:48 UTC FW27d ago 1 – 1.1 days 0
Wed 23 Sep, 19:39 UTC35d ago 0 – 7.9 days 1
Thu 17 Sep, 11:19 UTC42d ago 0 – 6.3 days 1
Wed 16 Sep, 23:36 UTC42d ago 1 – 0.5 days 1
Wed 16 Sep, 15:01 UTC43d ago 1 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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  3. 03MOD
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  4. 04MOD
    Callsign RUS021EU · trio · monthly · 16 on average 404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10
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  5. 05MOD
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  6. 06MOD
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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry Rust Ca Test?

On Rust Tracker, Rust Ca Test sits in these lists: Modded servers, tracked live and Trio Rust servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Trio.

What do the tags mean that Rust Ca Test is listed under?

Listed for the server browser to read, Rust Ca Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp150 (Max players): Slots: 150; ts3 (Group limit): Team limit: 3; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Rust Ca Test when wipe day lands?

Recent wipes averaged a peak of 0 players. 0 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. By day 1 the crowd dropped below half where it did not hold.

When does Rust Ca Test wipe?

Irregular wipe times at Rust Ca Test: there is no next wipe to predict. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 15 days 3 hours.

Location and Status

What is the uptime on Rust Ca Test, and is it online?

Offline: Rust Ca Test confirmed offline, last seen 15 days 3 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on Rust Ca Test?

Confirmed for Rust Ca Test: Rust network protocol 2634 and build 167781, Windows. To join, your game must be on the same protocol; Steam handles the update.

What location is Rust Ca Test hosted in?

No region is published by Rust Ca Test. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.189.255.32:35100.

Population

What is the player count on Rust Ca Test?

Offline: Rust Ca Test, last seen 15 days 3 hours ago.

Where does Rust Ca Test sit in the server rankings?

On player hours over seven days, Rust Ca Test ranks #15,212, inside the top 70% of all ranked servers. Within the trio group it sits at #521.

Map and Rules

Which settings and rules are confirmed on Rust Ca Test?

Nothing in Rust Ca Test's name states a gather rate. The cap sits at 3 players for a group (trio). It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

What map is Rust Ca Test on?

Generated by the game from seed 28207417, the procedural map on Rust Ca Test measures 4,000. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: test_ju_v3.

How to Join

Which steps join Rust Ca Test?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.32:35100. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://rustcasta.ru/.

Transponder codes

Server tags

What each one means.

Published as mp150,ptrak,$r?,v2634,gmrust,cs167781,ts3,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp150
Max players Slots: 150.
ts3
Group limit Team limit: 3.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build Build: 167781.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.