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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Y SRV11,817online PAX87,514playing OCC3,688with players WIPED 3H401
MODModded traffic
Callsign

ALP5035=

#1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST

Online 185.189.255.27:35400 checked 12m ago

2x duo moddedoxide
Clearance · join
Players now 2/ 200 1% full
7-day average0peak 2
Rank#5,035top 23%
Last wipe5d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeak
00.511.5222:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, and #262 of the duo servers (top 62%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4.5

The first 48 hours of its last wipes

Sat 24 OctSat 3 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 07:09 UTC5d ago 2 – running 0
Sat 3 Oct, 16:31 UTC26d ago 4 halved by day 6 20.6 days 0
Fri 2 Oct, 14:27 UTC27d ago 4 – 1.1 days 1
Fri 2 Oct, 02:11 UTC27d ago 1 – 0.5 days 0
Sat 19 Sep, 04:52 UTC40d ago 3 halved by day 3 12.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign WRB015EU · duo · 2x · weekly · 208 on average WARBANDITS.GG EU 2X |Solo/Duo|X2 JUST WIPED
    Players 244/275
  2. 02MOD
    Callsign SRV015duo · 2x · biweekly · 159 on average SURVIVORS.GG [ 2x Solo/Duo ] WIPED 27.10
    Players 69/200
  3. 03MOD
    Callsign WRB015NA · duo · 2x · weekly · 147 on average WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED
    Players 197/225
  4. 04MOD
    Callsign MGC010EU · duo · 2x · weekly · 120 on average Magic Rust #5 — Modded 2x (Solo/Duo) | Pyccкий
    Players 14/100
  5. 05MOD
    Callsign MGC010EU · duo · 2x · 101 on average Magic Rust #31 — Modded 2x (Solo/Duo) | Pyccкий
    Players 22/200
  6. 06MOD
    Callsign RNG016EU · duo · 2x · monthly · 97 on average EU RENEGADE 2x Monthly | Solo Duo | 50% Upkeep | No BP Wipe |
    Players 194/215
ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

These Rust Tracker lists carry #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST: 2x Rust servers, tracked live, Duo servers: group limit 2 and Modded servers, tracked live. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last week; Gather rate: 2x.

What do the tags mean that #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST is listed under?

These tags are published by #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST for the game's server browser to read: gmrust (Game mode): Rust survival, standard mode; mp200 (Max players): Capacity: 200 slots; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What happens on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST on wipe day?

At their busiest, recent wipes averaged 3 players. 30 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 4.5.

Which wipe times are confirmed for #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

No next wipe to predict for #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. This world has been running 5 days 14 hours.

Server Details

What is the uptime on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST, and is it online?

Tracking shows #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST online as of now. The uptime it reports puts the last restart about 17 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

Which Rust version is confirmed on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

Rust network protocol 2635 and build 168909 is the build on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

Is #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST holding performance?

For the last 48 hours it averaged 111 server fps; the floor was 89. Buildings, deployables and the rest of the world took it to a maximum of 121,701 entities. It drew as much as 3,883 MB of memory. Players feel lag when fps drops and the entity count climbs.

Where does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST sit?

No region is published by #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 185.189.255.27:35400.

Player Count

How many players are on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST right now?

Slots 200; players on board 2: that is #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST now. Seven-day average 0 players; peak 2. Busiest window in 48 hours: 20:00 UTC, 2 players on average.

How does #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST compare in the rankings?

Seven-day player hours put #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST at #5,035, within the top 23% of all ranked servers. Position #262 among duo servers.

Settings

Which settings and rules are confirmed on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

The name says it: #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST runs 2x gather. A limit of 2 players applies per group (duo). It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. VAC is on, Valve's anti-cheat.

Which map is loaded on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

A procedural map of size 4,500 runs on #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST, generated by the game from seed 1258256022. Same size, same seed, same map. RustMaps shows it, linked from this page.

Connect

What is the way to join #1 ALPHA RUST DUO [X2 | KITS | TP | PVP | FPS+] BETA TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.27:35400. Alternatively, Launch Rust here opens Rust via Steam and connects you. For the website, go to https://alpharust.gamestores.app/.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Rust survival, standard mode.
mp200
Max players Capacity: 200 slots.
ts2
Group limit Teams are capped at 2.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.