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Rust TrackerRTRC · Radar control
ATIS RTRC INFO Z SRV11,830online PAX81,821playing OCC3,745with players WIPED 3H270
MODModded traffic
Callsign

GRL2567=

GORILA.RU Randomitems 150 islands (Random Item)

Online 185.189.255.26:35100 checked 12m ago

duo weekly wipes moddedoxide
Clearance · join
Players now 3/ 200 2% full
7-day average1peak 14
Rank#2,567top 12%
Last wipe5h agoweekly schedule
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeakWipe
0123415:0000:0009:0019:0004:0013:00Wiped Thu 29 Oct, 09:09 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
020040060080015:0000:0009:0019:0004:0013:00Wiped Thu 29 Oct, 09:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, and #175 of the duo servers (top 42%). Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h.

The force wipe · high confidence

usual gap7.7 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak13players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 13d 18hThu 12 Nov, 09:09 UTC
  3. 20d 18hThu 19 Nov, 09:09 UTC
  4. 27d 18hThu 26 Nov, 09:09 UTC
  5. 35d 4hThu 3 Dec, 19:00 UTCFW
  6. 41d 18hThu 10 Dec, 09:09 UTC

The first 48 hours of its last wipes

Sat 24 OctFri 9 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 18 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 09:09 UTC5h ago – – running 2
Sat 24 Oct, 17:15 UTC4d ago 11 – – 0
Fri 9 Oct, 10:09 UTC20d ago 9 halved by day 14 15.3 days 0
Thu 1 Oct, 17:50 UTC FW27d ago 18 halved by day 1 7.7 days 1
Mon 28 Sep, 16:51 UTC30d ago 3 halved by day 1 3 days 3
Wed 16 Sep, 16:00 UTC42d ago 13 halved by day 6 12 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
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  2. 02MOD
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  3. 03MOD
    Callsign FLL028EU · duo · weekly · 21 on average DUO | ПАЛЯНИЦЯ | FULL WIPE 22.10 | UA | EU | UKRAINE
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  4. 04MOD
    Callsign TRV010EU · duo · weekly · 5 on average TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10
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  5. 05MOD
    Callsign GUA017EU · duo · weekly · 3 on average [GUA] MODDED 2Х | SOLO/DUO | EU | MAP WIPE 23.10
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  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does GORILA.RU Randomitems 150 islands (Random Item) appear in Rust Tracker lists and filters?

Duo servers: group limit 2 and Modded servers, tracked live — the Rust Tracker lists that include GORILA.RU Randomitems 150 islands (Random Item). It comes up under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

How should you read the tags on GORILA.RU Randomitems 150 islands (Random Item)?

The game's server browser reads these tags from GORILA.RU Randomitems 150 islands (Random Item): gmvanilla (Game mode): Vanilla survival is the mode; mp200 (Max players): Capacity: 200 slots; ts2 (Group limit): Teams are capped at 2; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on GORILA.RU Randomitems 150 islands (Random Item) when wipe day lands?

The average peak across recent wipes: 13 players. The peak on the latest wipe came 18 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for GORILA.RU Randomitems 150 islands (Random Item)?

GORILA.RU Randomitems 150 islands (Random Item)'s schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 5 hours since this world was made. A weekly wipe schedule is published in its tags.

Server Details

Is GORILA.RU Randomitems 150 islands (Random Item) up, and how does its uptime hold?

Right now GORILA.RU Randomitems 150 islands (Random Item) is online. About 3 hours ago it restarted last, based on reported uptime. 167 of 168 hours up over the last 7 full days: 99% uptime. Rust Tracker logged it first on 13 September 2026.

Which Rust build is GORILA.RU Randomitems 150 islands (Random Item) running?

Confirmed for GORILA.RU Randomitems 150 islands (Random Item): Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

Is GORILA.RU Randomitems 150 islands (Random Item) holding performance?

Server fps held an average of 508 across the last 48 hours, never below 477. Maximum entities carried: 20,281, from buildings and deployables to everything else. Memory peaked at 6,695 MB. A climbing entity count and low fps are what register as lag for players.

Where does GORILA.RU Randomitems 150 islands (Random Item) sit?

Nothing on region from GORILA.RU Randomitems 150 islands (Random Item); none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.189.255.26:35100.

Player Count

What is the player count on GORILA.RU Randomitems 150 islands (Random Item)?

GORILA.RU Randomitems 150 islands (Random Item) is at 3 players, capacity 200. Over seven days: average 1, peak 14 players. At 17:00 UTC it drew its highest average of the last 48 hours: 4 players.

How does GORILA.RU Randomitems 150 islands (Random Item) compare in the rankings?

On player hours over seven days, GORILA.RU Randomitems 150 islands (Random Item) ranks #2,567, inside the top 12% of all ranked servers. Within the duo group it sits at #175.

Settings

Which settings and rules are confirmed on GORILA.RU Randomitems 150 islands (Random Item)?

No gather rate appears in GORILA.RU Randomitems 150 islands (Random Item)'s name. A limit of 2 players applies per group (duo). It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins run on it. On: VAC, Valve's anti-cheat.

Which map is loaded on GORILA.RU Randomitems 150 islands (Random Item)?

The map on GORILA.RU Randomitems 150 islands (Random Item) is procedural, size 4,500, seed 500, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Read the name of its map: Custom Map.

Connect

How do you get onto GORILA.RU Randomitems 150 islands (Random Item)?

To connect: start Rust, press F1, enter client.connect 185.189.255.26:35100 in the console. Or use Launch Rust on this page to open Rust through Steam and join. For the website, go to https://gorila.gamestores.app.

Transponder codes

Server tags

What each one means.

Published as mp200,ptrak,$r?,v2635,^w,gmvanilla,cs168909,ts2,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp200
Max players Capacity: 200 slots.
ts2
Group limit Teams are capped at 2.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly Every week it wipes.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.