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Rust TrackerRTRC · Radar control
ATIS RTRC INFO I SRV11,806online PAX70,052playing OCC3,612with players WIPED 3H182
MODModded traffic
Callsign

TST15461

SERVER TEST

Offline 185.189.255.249:35600 checked 16d ago

monthly wipes moddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,461top 71%
Last wipe20d agomonthly schedule
Next wipe7d 5hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct13 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h.

The force wipe · high confidence

usual gap4.1 daysbetween real wipes
on rhythm40%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

Coming wipes

  1. 7d 5hThu 5 Nov, 19:00 UTCFW
  2. 35d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 8 OctFri 2 OctTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 15:44 UTC20d ago 1 – running 0
Fri 2 Oct, 10:07 UTC27d ago 1 halved by day 1 6.2 days 1
Tue 22 Sep, 17:30 UTC36d ago 1 halved by day 3 9.7 days 0
Fri 18 Sep, 20:53 UTC40d ago 2 held half 3.9 days 0
Fri 18 Sep, 14:36 UTC40d ago 1 – 0.3 days 0
Mon 14 Sep, 12:52 UTC45d ago 2 held half 4.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Which Rust Tracker filters and lists carry SERVER TEST?

Modded servers, tracked live — the Rust Tracker lists that include SERVER TEST. These filters surface it on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the tags mean that SERVER TEST is listed under?

Listed for the server browser to read, SERVER TEST publishes these tags: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts10 (Group limit): No team may exceed 10; v2634 (Protocol): To join, your game must match protocol 2634; cs167231 (Build): The game build is 167231; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on SERVER TEST when wipe day lands?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it. Recent wipes kept the crowd above half the peak until the next wipe 50% of the time. In the other cases, half the peak was lost by day 2.

When does SERVER TEST wipe?

The only wipe at SERVER TEST is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 20 days 21 hours. Its tags carry a monthly wipe schedule.

Server Details

How reliable is SERVER TEST, and is it online now?

Tracking shows SERVER TEST offline as of now, last seen 16 days 16 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 13 September 2026.

Which Rust build is SERVER TEST running?

Confirmed for SERVER TEST: Rust network protocol 2634 and build 167231, Windows. The same protocol is required to join, and Steam updates it for you.

Which location is SERVER TEST in?

Nothing on region from SERVER TEST; none is published. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 185.189.255.249:35600.

Player Count

How many players are on SERVER TEST right now?

Last seen 16 days 16 hours ago; SERVER TEST is offline at present.

Where does SERVER TEST sit in the server rankings?

On player hours over seven days, SERVER TEST ranks #15,461, inside the top 71% of all ranked servers.

Settings

Which settings and rules are confirmed on SERVER TEST?

No gather rate appears in SERVER TEST's name. Up to 10 players per group. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Plugins on it: Oxide. VAC is on, Valve's anti-cheat.

Which map is confirmed for SERVER TEST?

The map on SERVER TEST is procedural, size 3,600, seed 121315421, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Its map goes by the name Custom Map.

Connect

What is the way to join SERVER TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.249:35600. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,gmvanilla,cs167231,ts10,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players Capacity: 50 slots.
ts10
Group limit No team may exceed 10.
v2634
Protocol To join, your game must match protocol 2634.
cs167231
Build The game build is 167231.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.