TST16773
testing
Offline 185.189.255.249:35400 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 11:31 UTC, in 4d 17h.
Its weekly schedule tag · low confidence
Coming wipes
- 4d 17hTue 3 Nov, 11:31 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 11d 17hTue 10 Nov, 11:31 UTC
- 18d 17hTue 17 Nov, 11:31 UTC
- 25d 17hTue 24 Nov, 11:31 UTC
- 32d 17hTue 1 Dec, 11:31 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 39d 17hTue 8 Dec, 11:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC30d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC32d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC34d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 214/250
-
02MODPlayers 5/200
-
03MODPlayers 0/200
-
04COMPlayers 293/300
-
05COMPlayers 13/150
-
06COMPlayers 11/200
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show testing?
Modded servers, tracked live — the Rust Tracker lists that include testing. On the server list, these filters bring it up: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on testing?
The game's server browser reads these tags from testing: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): Capacity: 50 slots; ts5 (Group limit): No team may exceed 5; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Every week it wipes; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
What should you expect on testing when wipe day lands?
At their busiest, recent wipes averaged 2 players. 1 hours after the latest wipe, the crowd peaked. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
On what schedule does testing wipe?
testing's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Tuesday 3 November at 11:31 UTC is when the next wipe falls due. Its world went live 30 days 6 hours. Its tags carry a weekly wipe schedule.
Server Details
What is the uptime on testing, and is it online?
Tracking shows testing offline as of now, last seen 29 days 1 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 20 September 2026.
Which Rust version is confirmed on testing?
Rust network protocol 2633 and build 165217 is the build on testing; the platform is Windows. Steam updates it for you; your game must share the protocol to join.
Where does testing sit?
No region is published by testing. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.189.255.249:35400.
Population
Is testing busy?
Offline: testing, last seen 29 days 1 hours ago.
Where does testing sit in the server rankings?
Seven-day player hours put testing at #16,773, within the top 70% of all ranked servers.
Settings
Which settings and rules are confirmed on testing?
The name of testing carries no gather rate. 5 players is the group cap. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. On: VAC, Valve's anti-cheat.
Which map is loaded on testing?
The map on testing is procedural, size 2,500, seed 53296983, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join testing?
To connect: start Rust, press F1, enter client.connect 185.189.255.249:35400 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z
Game
gmvanilla
mp50
ts5
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.