FNR14999=
[RU] FANRust RAID SIMULATOR 1.0
Online 185.189.255.210:35100 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 09:05 UTC12d ago | 2 | – | running | 1 |
| Fri 16 Oct, 16:42 UTC12d ago | 8 | – | 0.7 days | 8 |
| Thu 15 Oct, 20:21 UTC13d ago | 8 | – | 0.8 days | 4 |
| Wed 14 Oct, 19:49 UTC14d ago | 8 | – | 1 days | 1 |
| Wed 14 Oct, 06:48 UTC15d ago | 7 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 130/100
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02MODPlayers 190/225
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03MODPlayers 67/700
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04MODPlayers 12/200
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05MODPlayers 20/1000
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06MODPlayers 226/700
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry [RU] FANRust RAID SIMULATOR 1.0?
These Rust Tracker lists carry [RU] FANRust RAID SIMULATOR 1.0: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which tags does [RU] FANRust RAID SIMULATOR 1.0 carry, and what do they mean?
The game's server browser reads these tags from [RU] FANRust RAID SIMULATOR 1.0: gmrust (Game mode): Survival as standard Rust plays; mp200 (Max players): Slots: 200; ts16 (Group limit): Team limit: 16; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
What happens on [RU] FANRust RAID SIMULATOR 1.0 on wipe day?
At their busiest, recent wipes averaged 6 players. 7 hours after the latest wipe, the crowd peaked.
When does [RU] FANRust RAID SIMULATOR 1.0 wipe?
Irregular wipe times at [RU] FANRust RAID SIMULATOR 1.0: there is no next wipe to predict. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 12 days 2 hours.
Server Details
Is [RU] FANRust RAID SIMULATOR 1.0 up, and how does its uptime hold?
[RU] FANRust RAID SIMULATOR 1.0 is up and online at this moment. About 26 hours ago it restarted last, based on reported uptime. 99% uptime over the last 7 full days, with 167 of 168 hours up. Rust Tracker logged it first on 13 September 2026.
Which Rust version is confirmed on [RU] FANRust RAID SIMULATOR 1.0?
Rust network protocol 2635 and build 168909 on Windows is what [RU] FANRust RAID SIMULATOR 1.0 runs. Steam updates it for you; your game must share the protocol to join.
What is performance like on [RU] FANRust RAID SIMULATOR 1.0?
For the last 48 hours it averaged 510 server fps; the floor was 503. Maximum entities carried: 44,259, from buildings and deployables to everything else. Peak memory use: 4,131 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Which location is [RU] FANRust RAID SIMULATOR 1.0 in?
No region tag from [RU] FANRust RAID SIMULATOR 1.0, but the name points to Europe. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.189.255.210:35100.
Player Count
How many players are on [RU] FANRust RAID SIMULATOR 1.0 right now?
Tracking [RU] FANRust RAID SIMULATOR 1.0: 0 of 200 slots filled. Seven-day average 0 players; peak 1. At 07:00 UTC it drew its highest average of the last 48 hours: 0 players.
Where does [RU] FANRust RAID SIMULATOR 1.0 sit in the server rankings?
Top 67% of all ranked servers, and #14,999 on seven-day player hours: [RU] FANRust RAID SIMULATOR 1.0.
Settings
Which settings and rules are confirmed on [RU] FANRust RAID SIMULATOR 1.0?
No gather rate appears in [RU] FANRust RAID SIMULATOR 1.0's name. Up to 16 players per group. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. VAC is on, Valve's anti-cheat.
Which map is confirmed for [RU] FANRust RAID SIMULATOR 1.0?
The map on [RU] FANRust RAID SIMULATOR 1.0 is procedural, size 4,096, seed 121315421, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page. Read the name of its map: Custom Map.
Connect
How do you get onto [RU] FANRust RAID SIMULATOR 1.0?
Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.210:35100. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://fanrust.ru.
Server tags
What each one means.
Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts16,^o^z
Game
gmrust
mp200
ts16
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.