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Rust TrackerRTRC · Radar control
ATIS RTRC INFO V SRV11,686online PAX34,939playing OCC2,865with players WIPED 3H97
MODModded traffic
Callsign

RDL3666=

RedLine#1 -2X LOOT- -NO LIMIT-

Online EU 185.189.255.167:35000 checked 10m ago

2x biweekly wipes moddedcarbon
Clearance · join
Players now 0/ 300 0% full
7-day average1peak 8
Rank#3,666top 16% · #1360 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 10hFri 30 Oct, 14:02 UTC
Track history

Players

AveragePeak
0246804:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Server performance

010020030040004:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 46% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 14:02 UTC, in 1d 10h.

Its biweekly schedule tag · low confidence

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. 1d 10hFri 30 Oct, 14:02 UTC
  2. 7d 15hThu 5 Nov, 19:00 UTCFW
  3. 15d 10hFri 13 Nov, 14:02 UTC
  4. 29d 10hFri 27 Nov, 14:02 UTC
  5. 35d 15hThu 3 Dec, 19:00 UTCFW
  6. 43d 10hFri 11 Dec, 14:02 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:02 UTC12d ago 5 – running 4
Thu 1 Oct, 18:40 UTC FW27d ago 3 halved by day 13 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 8 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign ATL015EU · groups of 16+ · 2x · biweekly · 167 on average Atlas - EU 2X Medium | Vanilla+ | No BP Wipes
    Players 14/100
  2. 02MOD
    Callsign KRM210EU · groups of 10+ · 2x · biweekly · 51 on average ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 24.10
    Players 6/200
  3. 03MOD
    Callsign PRS210EU · groups of 8+ · 2x · biweekly · 49 on average PROSTOJ #6 | Ресурсы x2 | Компоненты x1
    Players 6/200
  4. 04MOD
    Callsign MGC010EU · groups of 150+ · 2x · biweekly · 44 on average Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
    Players 4/200
  5. 05MOD
    Callsign GGR110EU · groups of 300+ · 2x · biweekly · 31 on average РОССИЙСКИЙ x2 | GGRust #5 | Для нoвичкoв 2x
    Players 0/100
  6. 06MOD
    Callsign IMB310EU · groups of 100+ · 2x · biweekly · 31 on average Россия | Классика X2 | IMBA RUST 23.10
    Players 2/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does RedLine#1 -2X LOOT- -NO LIMIT- appear in Rust Tracker lists and filters?

These Rust Tracker lists carry RedLine#1 -2X LOOT- -NO LIMIT-: 2x Rust servers, tracked live, EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the tags mean that RedLine#1 -2X LOOT- -NO LIMIT- is listed under?

These tags are published by RedLine#1 -2X LOOT- -NO LIMIT- for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp300 (Max players): Capacity: 300 slots; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe cycle; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): The server browser lists it under Europe; jp0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What should you expect on RedLine#1 -2X LOOT- -NO LIMIT- when wipe day lands?

At their busiest, recent wipes averaged 4 players. 24 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 10.5.

Which wipe times are confirmed for RedLine#1 -2X LOOT- -NO LIMIT-?

RedLine#1 -2X LOOT- -NO LIMIT-'s schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Friday 30 October at 14:02 UTC is when the next wipe falls due. This world has been running 12 days 13 hours. A two-weekly wipe schedule is published in its tags.

Location and Status

Is RedLine#1 -2X LOOT- -NO LIMIT- up, and how does its uptime hold?

Tracking shows RedLine#1 -2X LOOT- -NO LIMIT- online as of now. The uptime it reports puts the last restart about 21 hours ago. 99% uptime over the last 7 full days, with 167 of 168 hours up. First contact for Rust Tracker: 13 September 2026.

What Rust version is RedLine#1 -2X LOOT- -NO LIMIT- on?

Rust network protocol 2635 and build 168909 on Windows is what RedLine#1 -2X LOOT- -NO LIMIT- runs. To join, your game must be on the same protocol; Steam handles the update.

How smoothly does RedLine#1 -2X LOOT- -NO LIMIT- run?

Server fps held an average of 177 across the last 48 hours, never below 143. Buildings, deployables and the rest of the world took it to a maximum of 141,646 entities. Peak memory use: 4,197 MB. A climbing entity count and low fps are what register as lag for players.

Which location is RedLine#1 -2X LOOT- -NO LIMIT- in?

The EU tag places RedLine#1 -2X LOOT- -NO LIMIT- in Europe, by its own listing. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 185.189.255.167:35000.

Population

What is the player count on RedLine#1 -2X LOOT- -NO LIMIT-?

Slots 300; players on board 0: that is RedLine#1 -2X LOOT- -NO LIMIT- now. Seven-day average 1 players; peak 8. At 14:00 UTC it drew its highest average of the last 48 hours: 5 players.

Where does RedLine#1 -2X LOOT- -NO LIMIT- sit in the server rankings?

Seven-day player hours: #3,666 overall for RedLine#1 -2X LOOT- -NO LIMIT-, top 16% of ranked servers, #1,360 in Europe.

Settings

Which settings and rules are confirmed on RedLine#1 -2X LOOT- -NO LIMIT-?

Going by its name, RedLine#1 -2X LOOT- -NO LIMIT- runs 2x gather. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. Carbon plugins run on it. VAC is on, Valve's anti-cheat.

Which map is confirmed for RedLine#1 -2X LOOT- -NO LIMIT-?

Generated by the game from seed 1759884539, the procedural map on RedLine#1 -2X LOOT- -NO LIMIT- measures 5,000. Same size, same seed, same map. RustMaps shows it, linked from this page.

How to Join

How do you get onto RedLine#1 -2X LOOT- -NO LIMIT-?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.167:35000. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://redlineserver.gamestores.app.

Transponder codes

Server tags

What each one means.

Published as mp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp300
Max players Capacity: 300 slots.
ts8
Group limit Default team size: 8.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe The server browser lists it under Europe.

Other

jp0
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.