Skip to the page
Rust TrackerRTRC · Radar control
ATIS RTRC INFO R SRV11,644online PAX43,541playing OCC3,049with players WIPED 3H97
MODModded traffic
Callsign

MRC3350=

NO MERCY | CLASSIC | NO LIMIT

Offline EU 185.189.255.147:35100 checked 4h ago

biweekly wipes vanillamoddedoxide
Clearance · join
Players now 2/ 350 1% full
7-day average1peak 5
Rank#3,350top 15% · #1252 in EU
Last wipe7d agobiweekly schedule
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Track history

Players

AveragePeak
00.511.5209:0017:0001:0010:0019:0003:00

Hourly average and peak, UTC.

Server performance

010020030040009:0017:0001:0010:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h.

The force wipe · high confidence

usual gap3.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 20d 22hThu 19 Nov, 07:22 UTC
  3. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:22 UTC7d ago 5 – running 0
Mon 19 Oct, 02:09 UTC10d ago 3 halved by day 1 3.2 days 0
Sat 17 Oct, 20:20 UTC11d ago 3 – 1.2 days 0
Thu 8 Oct, 12:02 UTC20d ago 1 halved by day 1 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01MOD
    Callsign EVN210EU · groups of 50+ · biweekly · 9 on average СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10
    Players 4/200
  2. 02MOD
    Callsign ACD001EU · groups of 8+ · biweekly · 8 on average RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ
    Players 5/200
  3. 03MOD
    Callsign ESP016EU · groups of 16+ · biweekly · 4 on average [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026)
    Players 0/50
  4. 04MOD
    Callsign NOL010EU · groups of 10+ · biweekly · 3 on average РЕЛАКС #2 Х2|Для новичков| No Limit
    Players 4/200
  5. 05MOD
    Callsign RUR077EU · groups of 10+ · biweekly · 3 on average #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU
    Players 1/300
  6. 06MOD
    Callsign PRR017EU · groups of 8+ · biweekly · 2 on average PurrRust|РУССКИЙ ДЛЯ НОВИЧКОВ|Vanilla2x|27.10
    Players 3/80
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does NO MERCY | CLASSIC | NO LIMIT appear in Rust Tracker lists and filters?

On Rust Tracker, NO MERCY | CLASSIC | NO LIMIT sits in these lists: EU Rust servers, tracked live and Modded servers, tracked live. It comes up under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How should you read the tags on NO MERCY | CLASSIC | NO LIMIT?

Listed for the server browser to read, NO MERCY | CLASSIC | NO LIMIT publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp350 (Max players): Slots: 350; ts35 (Group limit): Teams are capped at 35; v2635 (Protocol): Your game must be on protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; listed under Modded; EU (Europe): In the server browser it is listed under Europe; jp0 (Custom tag): The owner or a plugin set it; it is not a standard Rust tag. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

What should you expect on NO MERCY | CLASSIC | NO LIMIT when wipe day lands?

At their busiest, recent wipes averaged 4 players. 7 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The fall below half came by day 1 where it did not hold.

Which wipe times are confirmed for NO MERCY | CLASSIC | NO LIMIT?

NO MERCY | CLASSIC | NO LIMIT's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 7 days 1 hours. A two-weekly wipe schedule is published in its tags.

Server Details

What is the uptime on NO MERCY | CLASSIC | NO LIMIT, and is it online?

Offline: NO MERCY | CLASSIC | NO LIMIT confirmed offline, last seen 4 hours ago. By its own uptime figure, the last restart was roughly 1 hours ago. Uptime stood at 99% for the last 7 full days, 167 of 168 hours online. The first sighting by Rust Tracker was 18 September 2026.

Which Rust build is NO MERCY | CLASSIC | NO LIMIT running?

Confirmed for NO MERCY | CLASSIC | NO LIMIT: Rust network protocol 2635 and build 168909, Windows. To join, your game must be on the same protocol; Steam handles the update.

Is NO MERCY | CLASSIC | NO LIMIT holding performance?

Average server fps over the last 48 hours: 177, with a low of 126. Peak entity count: 105,125, covering buildings, deployables and all else in the world. Memory peaked at 3,321 MB. Players feel lag when fps drops and the entity count climbs.

What location is NO MERCY | CLASSIC | NO LIMIT hosted in?

In Europe, under its EU tag, is where NO MERCY | CLASSIC | NO LIMIT lists itself. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.189.255.147:35100.

Player Count

How many players are on NO MERCY | CLASSIC | NO LIMIT right now?

Offline now for NO MERCY | CLASSIC | NO LIMIT, last seen 4 hours ago. Over seven days: average 1, peak 5 players. Peak traffic in the last 48 hours came at 17:00 UTC, averaging 1 players.

How does NO MERCY | CLASSIC | NO LIMIT compare in the rankings?

Seven-day player hours: #3,350 overall for NO MERCY | CLASSIC | NO LIMIT, top 15% of ranked servers, #1,252 in Europe.

Map and Rules

Which settings and rules are confirmed on NO MERCY | CLASSIC | NO LIMIT?

No gather rate appears in NO MERCY | CLASSIC | NO LIMIT's name. 35 players is the group cap. survival is the game mode, gather, build, raid, as the game intends. Fighting and raiding between players are on. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. It uses the word vanilla for itself: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.

Which map is loaded on NO MERCY | CLASSIC | NO LIMIT?

The map on NO MERCY | CLASSIC | NO LIMIT is procedural, size 4,200, seed 1813615169, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto NO MERCY | CLASSIC | NO LIMIT?

Open the console in Rust with F1 after starting the game, then type client.connect 185.189.255.147:35100. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://nomercyrust.ru.

Transponder codes

Server tags

What each one means.

Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp350
Max players Slots: 350.
ts35
Group limit Teams are capped at 35.
v2635
Protocol Your game must be on protocol 2635 to connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide Plugin framework confirmed: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; listed under Modded.

Region

EU
Europe In the server browser it is listed under Europe.

Other

jp0
Custom tag The owner or a plugin set it; it is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.