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Rust TrackerRTRC · Radar control
ATIS RTRC INFO B SRV11,882online PAX97,865playing OCC3,914with players WIPED 3H398
COMCommunity traffic
Callsign

LCL8883=

Local Custom Map Test

Offline 185.181.220.138:28015 checked 2h ago

Clearance · join
Players now 1/ 4 25% full
7-day average1peak 2
Rank#8,883top 40%
Last wipe4h agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

AveragePeakWipe
00.511.5220:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
05010015020020:0021:0022:0012:0013:00Wiped Tue 27 Oct, 20:08 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 12:28 UTC4h ago – – running 1
Wed 28 Oct, 21:47 UTC18h ago – – – 1
Tue 27 Oct, 20:08 UTC1d ago – – – 1
Wed 21 Oct, 19:03 UTC7d ago 2 – 6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

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The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Local Custom Map Test appear in Rust Tracker lists and filters?

Community servers, no tags — the Rust Tracker lists that include Local Custom Map Test. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which tags does Local Custom Map Test carry, and what do they mean?

Listed for the server browser to read, Local Custom Map Test publishes these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): Capacity: 4 slots; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Schedule

What happens on Local Custom Map Test on wipe day?

Recent wipes averaged a peak of 2 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for Local Custom Map Test?

No next wipe to predict for Local Custom Map Test, which wipes at irregular times. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 4 hours since this world was made.

Location and Status

How reliable is Local Custom Map Test, and is it online now?

Tracking shows Local Custom Map Test offline as of now, last seen 2 hours ago. The uptime it reports puts the last restart about 33 minutes ago. 2% uptime over the last 7 full days, with 3 of 168 hours up. Rust Tracker logged it first on 21 October 2026.

Which Rust build is Local Custom Map Test running?

Rust network protocol 2635 and build 168909 is the build on Local Custom Map Test; the platform is Windows. Steam updates it for you; your game must share the protocol to join.

How smoothly does Local Custom Map Test run?

Average server fps over the last 48 hours: 146, with a low of 142. Buildings, deployables and the rest of the world took it to a maximum of 94,500 entities. Peak memory use: 1,804 MB. Players feel lag when fps drops and the entity count climbs.

Which location is Local Custom Map Test in?

No region is published by Local Custom Map Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 185.181.220.138:28015.

Player Count

Is Local Custom Map Test busy?

Last seen 2 hours ago; Local Custom Map Test is offline at present. Seven-day average 1 players; peak 2. At 22:00 UTC it drew its highest average of the last 48 hours: 2 players.

What rank does Local Custom Map Test carry among Rust servers?

Top 40% of all ranked servers, and #8,883 on seven-day player hours: Local Custom Map Test.

Map and Rules

Which settings and rules are confirmed on Local Custom Map Test?

The name of Local Custom Map Test carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

Which map is confirmed for Local Custom Map Test?

The map on Local Custom Map Test is procedural, size 4,000, seed 1337, generated by the game. Size and seed match, so the map is the same: view it on RustMaps from this page. Its map goes by the name Custom Map.

How to Join

Which steps join Local Custom Map Test?

To connect: start Rust, press F1, enter client.connect 185.181.220.138:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp4
Max players Capacity: 4 slots.
ts8
Group limit Team limit is 8, the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.