DVB16957
Devblog 301 LAN
Offline 185.16.213.70:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01PVEPlayers 62/200
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02PVEPlayers 31/200
-
03PVEPlayers 26/200
-
04PVEPlayers 4/200
-
05PVEPlayers 15/150
-
06PVEPlayers 11/100
Quick answers
From the figures on this page.
Filters
Where does Devblog 301 LAN appear in Rust Tracker lists and filters?
On Rust Tracker, Devblog 301 LAN sits in these lists: PvE servers, tracked live and Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
How should you read the tags on Devblog 301 LAN?
The game's server browser reads these tags from Devblog 301 LAN: gmrust (Game mode): Rust survival, standard mode; mp20 (Max players): 20 slots on this server; ts8 (Group limit): Default team size: 8; v2602 (Protocol): Your game must be on protocol 2602 to connect; cs132924 (Build): This server runs game build 132924; ptrak (Networking): Network layer: RakNet, the game's standard; $rus4 (Region code): Region code for this server: us4; ^p (PvE): No player fights — the world is the danger. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
When does Devblog 301 LAN wipe?
The record holds too few of Devblog 301 LAN's wipes to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 35 days 12 hours since this world was made.
Server Details
How reliable is Devblog 301 LAN, and is it online now?
Offline now, Devblog 301 LAN was last seen 30 days 23 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 27 September 2026.
Which Rust build is Devblog 301 LAN running?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. The same protocol is required to join, and Steam updates it for you.
Which location is Devblog 301 LAN in?
Region: none published by Devblog 301 LAN, region code us4. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 185.16.213.70:28015.
Population
What is the player count on Devblog 301 LAN?
Offline: Devblog 301 LAN, last seen 30 days 23 hours ago.
How does Devblog 301 LAN compare in the rankings?
Top 71% of all ranked servers, and #16,957 on seven-day player hours: Devblog 301 LAN.
Map and Rules
Which settings and rules are confirmed on Devblog 301 LAN?
No gather rate appears in Devblog 301 LAN's name. 8 players per group is the game's default, and the cap holds. It runs pve, fighting between players is off. The server browser lists it under Community, as a community server. VAC is off, Valve's anti-cheat.
What map is Devblog 301 LAN on?
Procedural map on Devblog 301 LAN, made by the game.
Connect
What is the way to join Devblog 301 LAN?
To connect: start Rust, press F1, enter client.connect 185.16.213.70:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8
Game
gmrust
mp20
ts8
v2602
cs132924
ptrak
$rus4
Gameplay
^p
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.