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Rust TrackerRTRC · Radar control
ATIS RTRC INFO X SRV11,648online PAX32,263playing OCC2,789with players WIPED 3H72
COMCommunity traffic
Callsign

TST12952

TEST

Offline 185.155.222.78:28015 checked 5d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak 1
Rank#12,952top 58%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:12 UTC5d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
    Callsign RST015EU · groups of 12+ · weekly · 549 on average Rusty Moose |EU Mondays|
    Players 135/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 120/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 291 on average Rusty Moose |EU Main|
    Players 14/250
  4. 04COM
    Callsign RST015EU · groups of 16+ · weekly · 284 on average Rustoria.co - EU Main
    Players 17/250
  5. 05COM
    Callsign RST018EU · groups of 16+ · weekly · 274 on average Rustafied.com - EU Friday
    Players 13/100
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 249 on average Rustoria.co - EU East Medium
    Players 37/200
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show TEST?

These Rust Tracker lists carry TEST: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the tags mean that TEST is listed under?

These tags are published by TEST for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on TEST on wipe day?

The average peak across recent wipes: 1 players. The peak on the latest wipe came 0 hours after it.

On what schedule does TEST wipe?

Too few wipes on record for TEST to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 5 days 13 hours since this world was made.

Server Details

How reliable is TEST, and is it online now?

Offline: TEST confirmed offline, last seen 5 days 11 hours ago. 1% uptime over the last 6 full days, with 2 of 144 hours up. Rust Tracker logged it first on 22 October 2026.

Which Rust build is TEST running?

Rust network protocol 2635 and build 168909 is the build on TEST; the platform is Windows. The same protocol is required to join, and Steam updates it for you.

What location is TEST hosted in?

Nothing on region from TEST; none is published. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 185.155.222.78:28015.

Population

What is the player count on TEST?

Offline now for TEST, last seen 5 days 11 hours ago. Over seven days: average 0, peak 1 players.

Where does TEST sit in the server rankings?

On player hours over seven days, TEST ranks #12,952, inside the top 58% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on TEST?

The name of TEST carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is confirmed for TEST?

Generated by the game: the procedural map on TEST.

Connect

What is the way to join TEST?

Open the console in Rust with F1 after starting the game, then type client.connect 185.155.222.78:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.