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Rust TrackerRTRC · Radar control
ATIS RTRC INFO G SRV11,718online PAX61,678playing OCC3,282with players WIPED 3H174
COMCommunity traffic
Callsign

TST14314

Test Development Server

Offline 184.4.38.100:28015 checked 29d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#14,314top 60%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct3 Oct5 Oct6 Oct7 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 98/250
  2. 02COM
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    Players 120/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 283 on average Rusty Moose |EU Main|
    Players 432/450
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 22/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 504/525
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 251 on average Rustoria.co - EU East Medium
    Players 405/425
ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Test Development Server appear in Rust Tracker lists and filters?

On Rust Tracker, Test Development Server sits in these lists: Community servers, no tags. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which tags does Test Development Server carry, and what do they mean?

The game's server browser reads these tags from Test Development Server: gmrust (Game mode): Rust survival, standard mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): Join only if your game is on protocol 2634; cs166440 (Build): The game build is 166440; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

On what schedule does Test Development Server wipe?

The record holds too few of Test Development Server's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. Its world went live 29 days.

Server Details

What is the uptime on Test Development Server, and is it online?

Offline: Test Development Server confirmed offline, last seen 29 days ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 30 September 2026.

Which Rust version is confirmed on Test Development Server?

Confirmed for Test Development Server: Rust network protocol 2634 and build 166440, Windows. Steam updates it for you; your game must share the protocol to join.

Where does Test Development Server sit?

Region: none published by Test Development Server. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 184.4.38.100:28015.

Population

How many players are on Test Development Server right now?

Offline now for Test Development Server, last seen 29 days ago.

How does Test Development Server compare in the rankings?

Seven-day player hours put Test Development Server at #14,314, within the top 60% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Test Development Server?

No gather rate appears in Test Development Server's name. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.

Which map is confirmed for Test Development Server?

A procedural map runs on Test Development Server, generated by the game.

Connect

What is the way to join Test Development Server?

To connect: start Rust, press F1, enter client.connect 184.4.38.100:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166440,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol Join only if your game is on protocol 2634.
cs166440
Build The game build is 166440.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.