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Rust TrackerRTRC · Radar control
ATIS RTRC INFO F SRV11,733online PAX61,573playing OCC3,391with players WIPED 3H186
MODModded traffic
Callsign

TST15266

Testing DO NOT ENTER

Offline SA 179.37.82.15:29015 checked 10d ago

monthly wipes vanillamoddedoxide
Clearance · join
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,266top 69% · #204 in SA
Last wipe11d agomonthly schedule
Next wipe7d 7hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h.

The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 7hThu 5 Nov, 19:00 UTCFW
  2. 35d 7hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:18 UTC11d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Tags

Where does Testing DO NOT ENTER appear in Rust Tracker lists and filters?

These Rust Tracker lists carry Testing DO NOT ENTER: Modded servers, tracked live. On the server list, these filters bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

What do the tags mean that Testing DO NOT ENTER is listed under?

Listed for the server browser to read, Testing DO NOT ENTER publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; SA (South America): In the server browser it is listed under South America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Schedule

What happens on Testing DO NOT ENTER on wipe day?

At their busiest, recent wipes averaged 1 players. The peak on the latest wipe came 0 hours after it.

Which wipe times are confirmed for Testing DO NOT ENTER?

The only wipe at Testing DO NOT ENTER is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. Its world went live 11 days 7 hours. Its tags carry a monthly wipe schedule.

Location and Status

What is the uptime on Testing DO NOT ENTER, and is it online?

Offline: Testing DO NOT ENTER confirmed offline, last seen 10 days 11 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. Rust Tracker logged it first on 18 October 2026.

Which Rust version is confirmed on Testing DO NOT ENTER?

Confirmed for Testing DO NOT ENTER: Rust network protocol 2634 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.

Which location is Testing DO NOT ENTER in?

Listed in South America under SA: that is Testing DO NOT ENTER by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 179.37.82.15:29015.

Player Count

Is Testing DO NOT ENTER busy?

Offline now for Testing DO NOT ENTER, last seen 10 days 11 hours ago.

What rank does Testing DO NOT ENTER carry among Rust servers?

Testing DO NOT ENTER places #15,266 on seven-day player hours, #204 in South America and in the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Testing DO NOT ENTER?

No gather rate appears in Testing DO NOT ENTER's name. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Oxide. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. On: VAC, Valve's anti-cheat.

Which map is confirmed for Testing DO NOT ENTER?

A procedural map of size 4,096 runs on Testing DO NOT ENTER, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page.

Connect

How do you get onto Testing DO NOT ENTER?

Open the console in Rust with F1 after starting the game, then type client.connect 179.37.82.15:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/AFCK2MPMCB.

Transponder codes

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard survival mode for Rust.
mp50
Max players Capacity: 50 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipe, on Facepunch's force wipe.

Difficulty

^v
Vanilla No changed rates, kits or rules — the game as Facepunch ships it.

Mods and access

^o
Oxide A plugin framework runs here: Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

SA
South America In the server browser it is listed under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.