TST14002
Testing DO NOT ENTER
Offline SA 179.37.47.85:29015 checked 37d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 0/100
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02MODPlayers 0/200
-
03MODPlayers 0/100
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04COMPlayers 36/200
-
05COMPlayers 4/200
-
06COMPlayers 7/100
Quick answers
From the figures on this page.
Tags
Where does Testing DO NOT ENTER appear in Rust Tracker lists and filters?
On Rust Tracker, Testing DO NOT ENTER sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Which tags does Testing DO NOT ENTER carry, and what do they mean?
The game's server browser reads these tags from Testing DO NOT ENTER: gmrust (Game mode): Standard survival mode for Rust; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): The region code is unset; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^o (Oxide): A plugin framework runs here: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; SA (South America): In the server browser it is listed under South America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Testing DO NOT ENTER wipe?
Estimated from the force wipe: the next wipe at Testing DO NOT ENTER. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 37 days 10 hours since this world was made. Tags list a monthly wipe schedule.
Server Details
Is Testing DO NOT ENTER up, and how does its uptime hold?
Offline: Testing DO NOT ENTER confirmed offline, last seen 37 days 8 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. The first sighting by Rust Tracker was 21 September 2026.
Which Rust build is Testing DO NOT ENTER running?
Confirmed for Testing DO NOT ENTER: Rust network protocol 2633 and build 164530, Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Testing DO NOT ENTER sit?
Listed in South America under SA: that is Testing DO NOT ENTER by its own tags. Rust Tracker displays the location a server claims; it does not verify where the machine sits. Connect on 179.37.47.85:29015.
Player Count
Is Testing DO NOT ENTER busy?
Last seen 37 days 8 hours ago; Testing DO NOT ENTER is offline at present.
How does Testing DO NOT ENTER compare in the rankings?
Seven-day player hours: #14,002 overall for Testing DO NOT ENTER, top 61% of ranked servers, #208 in South America.
Map and Rules
Which settings and rules are confirmed on Testing DO NOT ENTER?
The name of Testing DO NOT ENTER carries no gather rate. The game's default applies: groups can have up to 8 players. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Vanilla is its own label: facepunch's game unaltered: rates, kits and rules unchanged. VAC is on, Valve's anti-cheat.
Which map is loaded on Testing DO NOT ENTER?
Generated by the game: the procedural map on Testing DO NOT ENTER.
How to Join
Which steps join Testing DO NOT ENTER?
To connect: start Rust, press F1, enter client.connect 179.37.47.85:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z
Game
gmrust
mp50
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.