TST15335
Testing DO NOT ENTER
Offline SA 179.37.19.42:29015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 0/100
-
02MODPlayers 0/200
-
03COMPlayers 28/200
-
04COMPlayers 3/200
-
05COMPlayers 0/100
-
06COMPlayers 1/120
Quick answers
From the figures on this page.
Filters
Which lists and filters on Rust Tracker show Testing DO NOT ENTER?
These Rust Tracker lists carry Testing DO NOT ENTER: Modded servers, tracked live. These filters surface it on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the tags mean that Testing DO NOT ENTER is listed under?
The game's server browser reads these tags from Testing DO NOT ENTER: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): To join, your game must match protocol 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipe, on Facepunch's force wipe; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework confirmed: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; SA (South America): In the server browser it is listed under South America. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
On what schedule does Testing DO NOT ENTER wipe?
The next wipe at Testing DO NOT ENTER is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 11 days 5 hours. A monthly wipe schedule is published in its tags.
Server Details
What is the uptime on Testing DO NOT ENTER, and is it online?
Offline: Testing DO NOT ENTER confirmed offline, last seen 4 days 4 hours ago. Uptime stood at 0% for the last 3 full days, 0 of 72 hours online. First contact for Rust Tracker: 25 October 2026.
Which Rust build is Testing DO NOT ENTER running?
Confirmed for Testing DO NOT ENTER: Rust network protocol 2635 and build 167781, Windows. The same protocol is required to join, and Steam updates it for you.
Where does Testing DO NOT ENTER sit?
The SA tag places Testing DO NOT ENTER in South America, by its own listing. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. Connect on 179.37.19.42:29015.
Population
How many players are on Testing DO NOT ENTER right now?
Offline: Testing DO NOT ENTER, last seen 4 days 4 hours ago. Seven-day average for this server: 0 players.
Where does Testing DO NOT ENTER sit in the server rankings?
Top 69% of all ranked servers and #203 in South America: Testing DO NOT ENTER ranks #15,335 on player hours over the last seven days.
Map and Rules
Which settings and rules are confirmed on Testing DO NOT ENTER?
The name of Testing DO NOT ENTER carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Its label is vanilla: as Facepunch ships it: rates, kits and rules are unchanged. On: VAC, Valve's anti-cheat.
Which map is confirmed for Testing DO NOT ENTER?
The map on Testing DO NOT ENTER is procedural, size 4,096, seed 1337, generated by the game. Same size, same seed, same map. RustMaps shows it, linked from this page.
Connect
Which steps join Testing DO NOT ENTER?
To connect: start Rust, press F1, enter client.connect 179.37.19.42:29015 in the console. Or use Launch Rust on this page to open Rust through Steam and join. The server's website: https://discord.com/invite/AFCK2MPMCB.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.