TST13825
Testing DO NOT ENTER
Offline SA 179.37.0.31:29015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers, top 83% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h.
The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01MODPlayers 1/100
-
02MODPlayers 1/200
-
03COMPlayers 82/200
-
04COMPlayers 47/200
-
05COMPlayers 12/100
-
06COMPlayers 7/120
Quick answers
From the figures on this page.
Tags
Which lists and filters on Rust Tracker show Testing DO NOT ENTER?
On Rust Tracker, Testing DO NOT ENTER sits in these lists: Modded servers, tracked live. On the server list, these filters bring it up: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the tags mean that Testing DO NOT ENTER is listed under?
The game's server browser reads these tags from Testing DO NOT ENTER: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): Default team size: 8; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): This server runs game build 167781; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): As Facepunch ships it: rates, kits and rules are unchanged; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; SA (South America): The server browser lists it under South America. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
When does Testing DO NOT ENTER wipe?
The next wipe at Testing DO NOT ENTER is an estimate, drawn from the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world has been running 10 days 19 hours. Tags list a monthly wipe schedule.
Server Details
How reliable is Testing DO NOT ENTER, and is it online now?
Tracking shows Testing DO NOT ENTER offline as of now, last seen 3 days 18 hours ago. 7% uptime over the last 3 full days, with 5 of 72 hours up. Rust Tracker logged it first on 24 October 2026.
Which Rust version is confirmed on Testing DO NOT ENTER?
Confirmed for Testing DO NOT ENTER: Rust network protocol 2635 and build 167781, Windows. Steam updates it for you; your game must share the protocol to join.
What location is Testing DO NOT ENTER hosted in?
Listed in South America under SA: that is Testing DO NOT ENTER by its own tags. The location shown by Rust Tracker is the server's own claim; no lookup of the machine's position is made. You connect at 179.37.0.31:29015.
Population
How many players are on Testing DO NOT ENTER right now?
Offline: Testing DO NOT ENTER, last seen 3 days 18 hours ago. Seven-day average 0 players; peak 1.
What rank does Testing DO NOT ENTER carry among Rust servers?
Seven-day player hours: #13,825 overall for Testing DO NOT ENTER, top 62% of ranked servers, #198 in South America.
Settings
Which settings and rules are confirmed on Testing DO NOT ENTER?
The name of Testing DO NOT ENTER carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Plugins or settings change the game, and the server browser lists it under Modded. The plugin count stands at Oxide. It uses the word vanilla for itself: as Facepunch ships it: rates, kits and rules are unchanged. VAC is on, Valve's anti-cheat.
What map is Testing DO NOT ENTER on?
A procedural map of size 4,096 runs on Testing DO NOT ENTER, generated by the game from seed 1337. Size and seed match, so the map is the same: view it on RustMaps from this page.
How to Join
How do you get onto Testing DO NOT ENTER?
Open the console in Rust with F1 after starting the game, then type client.connect 179.37.0.31:29015. Alternatively, Launch Rust here opens Rust via Steam and connects you. The server's website: https://discord.com/invite/AFCK2MPMCB.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs167781
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Region
SA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.