NMS13300
nameserver
Offline 178.91.98.28:28015 checked 40d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 618/700
-
02COMPlayers 41/250
-
03COMPlayers 78/250
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04COMPlayers 323/400
-
05COMPlayers 146/200
-
06COMPlayers 138/225
Quick answers
From the figures on this page.
Filters
Which Rust Tracker filters and lists carry nameserver?
On Rust Tracker, nameserver sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on nameserver?
These tags are published by nameserver for the game's server browser to read: gmrust (Game mode): Standard survival mode for Rust; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs163493 (Build): The game build is 163493; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Times
Which wipe times are confirmed for nameserver?
Too few wipes on record for nameserver to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. 40 days 8 hours since this world was made.
Location and Status
What is the uptime on nameserver, and is it online?
Offline: nameserver confirmed offline, last seen 40 days 8 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. Rust Tracker logged it first on 17 September 2026.
Which Rust build is nameserver running?
Confirmed for nameserver: Rust network protocol 2633 and build 163493, Windows. Steam updates it for you; your game must share the protocol to join.
Where does nameserver sit?
Nothing on region from nameserver; none is published. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 178.91.98.28:28015.
Player Count
Is nameserver busy?
Offline: nameserver, last seen 40 days 8 hours ago.
Where does nameserver sit in the server rankings?
Top – of all ranked servers, and #13,300 on seven-day player hours: nameserver.
Settings
Which settings and rules are confirmed on nameserver?
No gather rate appears in nameserver's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build, raid, as the game intends. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
How to Join
What is the way to join nameserver?
Open the console in Rust with F1 after starting the game, then type client.connect 178.91.98.28:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp15,ptrak,$r?,v2633,gmrust,cs163493,ts8
Game
gmrust
mp15
ts8
v2633
cs163493
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.