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Rust TrackerRTRC · Radar control
ATIS RTRC INFO N SRV11,692online PAX54,249playing OCC3,144with players WIPED 3H123
COMCommunity traffic
Callsign

LCL15284

Local Debug (no EAC)

Offline 178.90.175.122:28015 checked 3d ago

Clearance · join
Players now 0/ 8 0% full
7-day average0peak –
Rank#15,284top 69%
Last wipe53d agono schedule published
Next wipe–no wipe seen yet
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct28 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 72/250
  2. 02COM
    Callsign RST015EU · groups of 12+ · monthly · 319 on average Rustoria.co - EU East Long
    Players 106/200
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 284 on average Rusty Moose |EU Main|
    Players 320/350
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 16/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 403/450
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 253 on average Rustoria.co - EU East Medium
    Players 299/325
ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Local Debug (no EAC) appear in Rust Tracker lists and filters?

On Rust Tracker, Local Debug (no EAC) sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Local Debug (no EAC)?

The game's server browser reads these tags from Local Debug (no EAC): gmrust (Game mode): Rust survival, standard mode; mp8 (Max players): Slots: 8; ts8 (Group limit): Default team size: 8; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): No region code is set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Times

Which wipe times are confirmed for Local Debug (no EAC)?

The record holds too few of Local Debug (no EAC)'s wipes to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. This world has been running 53 days 20 hours.

Server Details

How reliable is Local Debug (no EAC), and is it online now?

Tracking shows Local Debug (no EAC) offline as of now, last seen 3 days 13 hours ago. 4% uptime over the last 7 full days, with 6 of 168 hours up. First contact for Rust Tracker: 26 September 2026.

Which Rust build is Local Debug (no EAC) running?

Rust network protocol 2633 and build 163207 on Windows is what Local Debug (no EAC) runs. Steam updates it for you; your game must share the protocol to join.

Which location is Local Debug (no EAC) in?

No region is published by Local Debug (no EAC). Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 178.90.175.122:28015.

Player Count

What is the player count on Local Debug (no EAC)?

Offline: Local Debug (no EAC), last seen 3 days 13 hours ago. The last seven days put it at 0 players on average.

How does Local Debug (no EAC) compare in the rankings?

Seven-day player hours put Local Debug (no EAC) at #15,284, within the top 69% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on Local Debug (no EAC)?

Nothing in Local Debug (no EAC)'s name states a gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Community, as a community server. Off: VAC, Valve's anti-cheat.

Which map is confirmed for Local Debug (no EAC)?

A procedural map runs on Local Debug (no EAC), generated by the game.

How to Join

How do you get onto Local Debug (no EAC)?

Open the console in Rust with F1 after starting the game, then type client.connect 178.90.175.122:28015. Alternatively, Launch Rust here opens Rust via Steam and connects you.

Transponder codes

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Rust survival, standard mode.
mp8
Max players Slots: 8.
ts8
Group limit Default team size: 8.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build Build: 163207.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.