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Rust TrackerRTRC · Radar control
ATIS RTRC INFO H SRV11,624online PAX39,995playing OCC3,014with players WIPED 3H95
COMCommunity traffic
Callsign

TST13894

TEST

Offline 178.66.0.10:28015 checked 26d ago

Clearance · join
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,894top 60%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:09 UTC FW26d ago 5 – running 4
Wed 30 Sep, 19:24 UTC27d ago 5 – 0.9 days 3
Tue 29 Sep, 16:50 UTC28d ago 5 – 1.1 days 0
Mon 28 Sep, 14:23 UTC29d ago 4 – 1.1 days 1
Sun 27 Sep, 13:22 UTC30d ago 5 – 1 days 2
Sat 26 Sep, 05:34 UTC32d ago 5 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 334/350
  2. 02COM
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    Players 7/250
  3. 03COM
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    Players 20/250
  4. 04COM
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  5. 05COM
    Callsign RST015EU · groups of 12+ · biweekly · 277 on average Rustoria.co - EU East Medium
    Players 64/225
  6. 06COM
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ATIS · this server

Quick answers

From the figures on this page.

Tags

Which Rust Tracker filters and lists carry TEST?

On Rust Tracker, TEST sits in these lists: Community servers, no tags. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the tags mean that TEST is listed under?

These tags are published by TEST for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Teams cap at 8; this is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build: 166494; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): The region code is unset. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.

Wipe Times

What happens on TEST on wipe day?

Recent wipes averaged a peak of 5 players. 3 hours after the latest wipe, the crowd peaked.

When does TEST wipe?

Wipe times at TEST are irregular, so no next wipe can be predicted. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. This world has been running 26 days 11 hours.

Server Details

Is TEST up, and how does its uptime hold?

Offline now, TEST was last seen 26 days 9 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. The first sighting by Rust Tracker was 21 September 2026.

Which Rust version is confirmed on TEST?

Confirmed for TEST: Rust network protocol 2634 and build 166494, Windows. Steam updates it for you; your game must share the protocol to join.

What location is TEST hosted in?

No region is published by TEST. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 178.66.0.10:28015.

Population

What is the player count on TEST?

Last seen 26 days 9 hours ago; TEST is offline at present.

How does TEST compare in the rankings?

Seven-day player hours put TEST at #13,894, within the top 60% of all ranked servers.

Map and Rules

Which settings and rules are confirmed on TEST?

The name of TEST carries no gather rate. Up to 8 players per group, the game's default. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.

What map is TEST on?

Procedural map on TEST, made by the game.

Connect

What is the way to join TEST?

To connect: start Rust, press F1, enter client.connect 178.66.0.10:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Teams cap at 8; this is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build: 166494.
ptrak
Networking Network layer: RakNet, the game's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.