TST13897
Test
Offline 178.234.107.177:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 421/400
-
02COMPlayers 339/350
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03COMPlayers 34/250
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04COMPlayers 29/250
-
05COMPlayers 51/100
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06COMPlayers 145/200
Quick answers
From the figures on this page.
Tags
Which Rust Tracker filters and lists carry Test?
Community servers, no tags — the Rust Tracker lists that include Test. These filters surface it on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
The game's server browser reads these tags from Test: gmrust (Game mode): Standard survival mode for Rust; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Times
When does Test wipe?
Too few wipes on record for Test to show its rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe. No server is exempt. Its world went live 27 days 16 hours.
Location and Status
How reliable is Test, and is it online now?
Tracking shows Test offline as of now, last seen 27 days 16 hours ago. 0% uptime over the last 7 full days, with 0 of 168 hours up. First contact for Rust Tracker: 1 October 2026.
What Rust version is Test on?
Confirmed for Test: Rust network protocol 2633 and build 164530, Windows. To join, your game must be on the same protocol; Steam handles the update.
Where does Test sit?
Region: none published by Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 178.234.107.177:28015.
Population
Is Test busy?
Offline: Test, last seen 27 days 16 hours ago.
What rank does Test carry among Rust servers?
Top 60% of all ranked servers, and #13,897 on seven-day player hours: Test.
Map and Rules
Which settings and rules are confirmed on Test?
No gather rate appears in Test's name. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. VAC is on, Valve's anti-cheat.
Which map is loaded on Test?
Procedural map on Test, made by the game.
How to Join
How do you get onto Test?
To connect: start Rust, press F1, enter client.connect 178.234.107.177:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.