TST15507
TEST
Offline 178.141.242.128:28015 checked 42d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 394/500
-
02COMPlayers 234/300
-
03COMPlayers 43/250
-
04COMPlayers 30/250
-
05COMPlayers 68/100
-
06COMPlayers 81/200
Quick answers
From the figures on this page.
Tags
Where does TEST appear in Rust Tracker lists and filters?
On Rust Tracker, TEST sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST?
Listed for the server browser to read, TEST publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp1 (Max players): 1 slots on this server; ts8 (Group limit): Default team size: 8; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): This server runs game build 163794; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.
Wipe Times
Which wipe times are confirmed for TEST?
The record holds too few of TEST's wipes to show its rhythm. Next monthly force wipe: Thursday 5 November at 19:00 UTC. Every Rust server goes with it. 42 days 3 hours since this world was made.
Location and Status
How reliable is TEST, and is it online now?
Offline now, TEST was last seen 42 days 3 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 16 September 2026.
Which Rust build is TEST running?
Confirmed for TEST: Rust network protocol 2633 and build 163794, Windows. The same protocol is required to join, and Steam updates it for you.
Which location is TEST in?
Region: none published by TEST. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 178.141.242.128:28015.
Population
Is TEST busy?
Offline: TEST, last seen 42 days 3 hours ago.
Where does TEST sit in the server rankings?
Top – of all ranked servers, and #15,507 on seven-day player hours: TEST.
Map and Rules
Which settings and rules are confirmed on TEST?
The name of TEST carries no gather rate. 8 players per group is the game's default, and the cap holds. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. A community server: the server browser lists it under Community. On: VAC, Valve's anti-cheat.
Which map is loaded on TEST?
Generated by the game: the procedural map on TEST.
Connect
Which steps join TEST?
To connect: start Rust, press F1, enter client.connect 178.141.242.128:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp1,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp1
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.