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Rust TrackerRTRC · Radar control
ATIS RTRC INFO K SRV11,765online PAX63,710playing OCC3,546with players WIPED 3H131
MODModded traffic
Callsign

HMO12868

Home test server

Offline EU 176.63.3.176:28015 checked 12d ago

biweekly wipes vanillamoddedcarbon
Clearance · join
Players now 1/ 500 0% full
7-day average0peak –
Rank#12,868top 60% · #2420 in EU
Last wipe25d agobiweekly schedule
Next wipe2d 9hFri 30 Oct, 08:04 UTC
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 60% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

from its schedule tag
ETD · next wipe

Next wipe Friday 30 October, 08:04 UTC, in 2d 9h.

Its biweekly schedule tag · low confidence

usual gap1.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

Coming wipes

  1. 2d 9hFri 30 Oct, 08:04 UTC
  2. 8d 20hThu 5 Nov, 19:00 UTCFW
  3. 16d 9hFri 13 Nov, 08:04 UTC
  4. 30d 9hFri 27 Nov, 08:04 UTC
  5. 36d 20hThu 3 Dec, 19:00 UTCFW
  6. 44d 9hFri 11 Dec, 08:04 UTC

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 08:04 UTC25d ago 1 – running 0
Thu 1 Oct, 14:34 UTC26d ago 1 – 0.7 days 0
Wed 30 Sep, 12:12 UTC27d ago 1 – 1.1 days 0
Sat 26 Sep, 19:30 UTC31d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

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ATIS · this server

Quick answers

From the figures on this page.

Filters

Where does Home test server appear in Rust Tracker lists and filters?

On Rust Tracker, Home test server sits in these lists: EU Rust servers, tracked live and Modded servers, tracked live. On the server list, these filters bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

How should you read the tags on Home test server?

These tags are published by Home test server for the game's server browser to read: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): Region code: not set; ^b (Biweekly): A wipe every fortnight; ^v (Vanilla): Facepunch's game unaltered: rates, kits and rules unchanged; ^z (Modded): The game is changed by plugins or settings; listed under Modded; ^y (Carbon): Plugin framework: Carbon; EU (Europe): Server browser: listed under Europe. At the top of this page you also get the queue, the players now and the world's creation time, all from the tags.

Wipe Schedule

What should you expect on Home test server when wipe day lands?

Recent wipes averaged a peak of 1 players. 0 hours after the latest wipe, the crowd peaked.

Which wipe times are confirmed for Home test server?

Home test server's schedule is unconfirmed, too few wipes being on record, so the prediction follows its tag. Friday 30 October at 08:04 UTC is when the next wipe falls due. This world has been running 25 days 14 hours. A two-weekly wipe schedule is published in its tags.

Server Details

What is the uptime on Home test server, and is it online?

Offline: Home test server confirmed offline, last seen 12 days 5 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 15 September 2026.

Which Rust version is confirmed on Home test server?

Rust network protocol 2634 and build 167781 on Windows is what Home test server runs. To join, your game must be on the same protocol; Steam handles the update.

Where does Home test server sit?

In Europe, under its EU tag, is where Home test server lists itself. Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.63.3.176:28015.

Population

How many players are on Home test server right now?

Last seen 12 days 5 hours ago; Home test server is offline at present.

What rank does Home test server carry among Rust servers?

Seven-day player hours: #12,868 overall for Home test server, top 60% of ranked servers, #2,420 in Europe.

Map and Rules

Which settings and rules are confirmed on Home test server?

No gather rate appears in Home test server's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. The server browser lists it under Modded, where plugins or settings change the game. The plugin count stands at Carbon. It uses the word vanilla for itself: facepunch's game unaltered: rates, kits and rules unchanged. On: VAC, Valve's anti-cheat.

What map is Home test server on?

Generated by the game: the procedural map on Home test server.

Connect

How do you get onto Home test server?

To connect: start Rust, press F1, enter client.connect 176.63.3.176:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2634,^z,^y,^b,^v,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer is RakNet, which is standard for the game.
$r?
Region code Region code: not set.

Wipe schedule

^b
Biweekly A wipe every fortnight.

Difficulty

^v
Vanilla Facepunch's game unaltered: rates, kits and rules unchanged.

Mods and access

^z
Modded The game is changed by plugins or settings; listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

EU
Europe Server browser: listed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.