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Rust TrackerRTRC · Radar control
ATIS RTRC INFO D SRV11,789online PAX78,653playing OCC3,571with players WIPED 3H243
COMCommunity traffic
Callsign

STG16019

Rust Staging (Pterodactyl WSL)

Offline 176.61.162.189:28015 checked 28d ago

Clearance · join
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,019top 69%
Last wipe28d agono schedule published
Next wipe6d 20hThu 5 Nov, 19:00 UTC FW
Track history

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep2 Oct4 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Flight plan

Wipe schedule

force wipes only
ETD · next wipe

Next wipe Thursday 5 November, 19:00 UTC, in 6d 20h.

The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 20hThu 5 Nov, 19:00 UTCFW
  2. 34d 20hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:14 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby traffic

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 01COM
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    Players 180/250
  2. 02COM
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    Players 222/250
  3. 03COM
    Callsign RST015EU · groups of 12+ · weekly · 282 on average Rusty Moose |EU Main|
    Players 643/675
  4. 04COM
    Callsign RST018EU · groups of 16+ · weekly · 277 on average Rustafied.com - EU Friday
    Players 39/100
  5. 05COM
    Callsign RST015EU · groups of 16+ · weekly · 266 on average Rustoria.co - EU Main
    Players 748/775
  6. 06COM
    Callsign RST015EU · groups of 12+ · biweekly · 245 on average Rustoria.co - EU East Medium
    Players 585/625
ATIS · this server

Quick answers

From the figures on this page.

Tags

Which lists and filters on Rust Tracker show Rust Staging (Pterodactyl WSL)?

On Rust Tracker, Rust Staging (Pterodactyl WSL) sits in these lists: Community servers, no tags. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How should you read the tags on Rust Staging (Pterodactyl WSL)?

Listed for the server browser to read, Rust Staging (Pterodactyl WSL) publishes these tags: gmrust (Game mode): Standard survival mode for Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Team limit is 8, the game default; v2634 (Protocol): Your game must be on protocol 2634 to connect; cs166493 (Build): Build: 166493; ptrak (Networking): RakNet is the network layer — the game's standard; $r? (Region code): No region code is set. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.

Wipe Times

What should you expect on Rust Staging (Pterodactyl WSL) when wipe day lands?

At their busiest, recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Rust Staging (Pterodactyl WSL) wipe?

Once a month is the wipe rate at Rust Staging (Pterodactyl WSL), on the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 28 days 2 hours since this world was made.

Location and Status

What is the uptime on Rust Staging (Pterodactyl WSL), and is it online?

Offline: Rust Staging (Pterodactyl WSL) confirmed offline, last seen 28 days 1 hours ago. 0 of 168 hours up over the last 7 full days: 0% uptime. First contact for Rust Tracker: 28 September 2026.

Which Rust version is confirmed on Rust Staging (Pterodactyl WSL)?

Confirmed for Rust Staging (Pterodactyl WSL): Rust network protocol 2634 and build 166493, Linux. To join, your game must be on the same protocol; Steam handles the update.

Which location is Rust Staging (Pterodactyl WSL) in?

No region is published by Rust Staging (Pterodactyl WSL). Rust Tracker displays the location a server claims; it does not verify where the machine sits. You connect at 176.61.162.189:28015.

Population

How many players are on Rust Staging (Pterodactyl WSL) right now?

Last seen 28 days 1 hours ago; Rust Staging (Pterodactyl WSL) is offline at present.

How does Rust Staging (Pterodactyl WSL) compare in the rankings?

Top 69% of all ranked servers, and #16,019 on seven-day player hours: Rust Staging (Pterodactyl WSL).

Settings

Which settings and rules are confirmed on Rust Staging (Pterodactyl WSL)?

The name of Rust Staging (Pterodactyl WSL) carries no gather rate. 8 players per group is the game's default, and the cap holds. It runs survival, gather, build and raid: the standard game. Fighting and raiding between players are on. The server browser lists it under Community, as a community server. On: VAC, Valve's anti-cheat.

Which map is loaded on Rust Staging (Pterodactyl WSL)?

Procedural map on Rust Staging (Pterodactyl WSL), made by the game.

How to Join

What is the way to join Rust Staging (Pterodactyl WSL)?

To connect: start Rust, press F1, enter client.connect 176.61.162.189:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.

Transponder codes

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166493,ts8

Game

gmrust
Game mode Standard survival mode for Rust.
mp10
Max players Slots: 10.
ts8
Group limit Team limit is 8, the game default.
v2634
Protocol Your game must be on protocol 2634 to connect.
cs166493
Build Build: 166493.
ptrak
Networking RakNet is the network layer — the game's standard.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.