UKG3594=
UKGD
Online 176.57.174.150:28915 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h.
The force wipe · high confidence
Coming wipes
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 35d 1hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 17:50 UTC3d ago | 4 | – | running | 0 |
| Sun 18 Oct, 12:20 UTC11d ago | 2 | – | 7.2 days | 0 |
| Mon 5 Oct, 16:42 UTC24d ago | – | – | 12.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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01MODPlayers 102/700
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02MODPlayers 237/700
-
03MODPlayers 32/1000
-
04MODPlayers 136/1000
-
05MODPlayers 327/1000
-
06MODPlayers 482/1000
Quick answers
From the figures on this page.
Tags
Where does UKGD appear in Rust Tracker lists and filters?
These Rust Tracker lists carry UKGD: Modded servers, tracked live. It comes up under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the tags mean that UKGD is listed under?
Listed for the server browser to read, UKGD publishes these tags: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Network layer: RakNet, the game's standard; $r? (Region code): No region code is set; ^m (Monthly): Follows Facepunch's force wipe: one wipe per month; ^v (Vanilla): No changed rates, kits or rules — the game as Facepunch ships it; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; all appear at the top of this page.
Wipe Schedule
What should you expect on UKGD when wipe day lands?
The average peak across recent wipes: 3 players. 28 hours after the latest wipe, the crowd peaked.
Which wipe times are confirmed for UKGD?
One wipe a month for UKGD: the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its world went live 3 days 23 hours. Its tags carry a monthly wipe schedule.
Location and Status
What is the uptime on UKGD, and is it online?
Tracking shows UKGD online as of now. About 9 hours ago it restarted last, based on reported uptime. 46% uptime over the last 7 full days, with 78 of 168 hours up. Rust Tracker logged it first on 15 September 2026.
What Rust version is UKGD on?
Rust network protocol 2635 and build 168909 on Windows is what UKGD runs. The same protocol is required to join, and Steam updates it for you.
How smoothly does UKGD run?
Server fps held an average of 56 across the last 48 hours, never below 33. Maximum entities carried: 103,056, from buildings and deployables to everything else. Peak memory use: 2,764 MB. A climbing entity count and low fps are what register as lag for players.
Where does UKGD sit?
Region: none published by UKGD. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. Connect on 176.57.174.150:28915.
Population
Is UKGD busy?
UKGD is at 1 players, capacity 50. Seven-day average 1 players; peak 6. Peak traffic in the last 48 hours came at 21:00 UTC, averaging 6 players.
How does UKGD compare in the rankings?
Top 16% of all ranked servers, and #3,594 on seven-day player hours: UKGD.
Map and Rules
Which settings and rules are confirmed on UKGD?
Nothing in UKGD's name states a gather rate. Up to 8 players per group, the game's default. It runs survival, gather, build, raid, as the game intends. Raiding and PvP are permitted between players. Plugins or settings change the game, and the server browser lists it under Modded. Oxide plugins run on it. Vanilla is its own label: no changed rates, kits or rules — the game as Facepunch ships it. VAC is on, Valve's anti-cheat.
Which map is loaded on UKGD?
A procedural map of size 4,000 runs on UKGD, generated by the game from seed 2147483647. Look at it on RustMaps from this page: equal size and seed return the same map.
Connect
Which steps join UKGD?
Open the console in Rust with F1 after starting the game, then type client.connect 176.57.174.150:28915. Alternatively, Launch Rust here opens Rust via Steam and connects you.
Server tags
What each one means.
Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Wipe schedule
^m
Difficulty
^v
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.