TST15454
Test
Offline 176.116.166.37:28015 checked 39d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
-
01COMPlayers 257/275
-
02COMPlayers 21/250
-
03COMPlayers 17/250
-
04COMPlayers 157/200
-
05COMPlayers 69/200
-
06COMPlayers 38/100
Quick answers
From the figures on this page.
Filters
Where does Test appear in Rust Tracker lists and filters?
Community servers, no tags — the Rust Tracker lists that include Test. It comes up under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which tags does Test carry, and what do they mean?
The game's server browser reads these tags from Test: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): 2 slots on this server; ts8 (Group limit): Team limit is 8, the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Network layer is RakNet, which is standard for the game; $r? (Region code): The region code is unset. Current players, queue length and world creation time sit in the tags as well, shown at the top of this page.
Wipe Schedule
On what schedule does Test wipe?
Too few wipes on record for Test to show its rhythm. Track the force wipe: Thursday 5 November at 19:00 UTC. Every Rust server resets on that date. 39 days 1 hours since this world was made.
Server Details
What is the uptime on Test, and is it online?
Offline now, Test was last seen 39 days 1 hours ago. Uptime stood at 0% for the last 7 full days, 0 of 168 hours online. First contact for Rust Tracker: 19 September 2026.
Which Rust build is Test running?
Rust network protocol 2633 and build 164530 on Windows is what Test runs. Steam updates it for you; your game must share the protocol to join.
Which location is Test in?
No region is published by Test. Where a server says it is, Rust Tracker shows; where the machine stands, it does not look up. You connect at 176.116.166.37:28015.
Population
Is Test busy?
Offline now for Test, last seen 39 days 1 hours ago.
How does Test compare in the rankings?
Seven-day player hours put Test at #15,454, within the top – of all ranked servers.
Map and Rules
Which settings and rules are confirmed on Test?
No gather rate appears in Test's name. The game's default applies: groups can have up to 8 players. survival is the game mode, gather, build and raid: the standard game. Players can raid and fight each other here. Listed under Community in the server browser, it is a community server. VAC is on, Valve's anti-cheat.
Which map is loaded on Test?
Generated by the game: the procedural map on Test.
Connect
What is the way to join Test?
To connect: start Rust, press F1, enter client.connect 176.116.166.37:28015 in the console. Or use Launch Rust on this page to open Rust through Steam and join.
Server tags
What each one means.
Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8
Game
gmrust
mp2
ts8
v2633
cs164530
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.